Showing Posts For Sthomas.8563:
I wouldn’t say that there’s really any night cycle at all, since it doesn’t really ever get dark. The only way I can generally tell that it’s supposed to be night is when my sylvari’s bioluminescence kicks in. The ambient light level of the world is pretty much unchanged.
Very true!
Maybe because the average player won’t be able to play long enough and see changes in the day cycle if you were to use the 24 hour period.
Well, yes. That’s what I said in my first post. It’s not really a good argument because there are equally as much, or at least a considerable amount of players who -do- want a longer day and night cycle. But yes, you talk about average player. But what about when you log on at 22:00 (10PM) and you’re in a town like Divinities Reach, and it’s broad daylight? I mean c’mon -if I’m, say a roleplayer- I would like to be able to play in a world that doesn’t have a sun circling the world of Tyria in a 80 minute day.
Sure, I know Anet has offered realism up to compromise, which is grand for the “Average player” but to make it as short as 80 to 40 ratio is just overdoing it. 4 Hours, even 2 hours would have been fine too, no?
Isn’t a short cycle like this equally crazy like a 24-hour cycle? I’m happy to make-do with only 1/4th of a “real” cycle.
Please, tell me what you think?
I doubt a huge majority even care about the cycle. It’s a non-issue for me personally, and there are more concerns in the game than the time cycle.
It’s pointless to discuss the merits of a 2 hour or 4 hour cycle as opposed to a 1 hour one, it’s entirely subjective.
On a similar note, how exactly would you handle people from different time zones? Sure you can lock the cycle to PST time, but then you’ll also have people from other time zones upset.
Overall, I think it’s not really something that needs a whole lot of consideration. They just decided to have a fixed, short interval and stuck with it.
In a perfect world you would be able to choose if you want a 24 hour cycle or the 80-40 cycle. But I doubt Anet would go to such an extent to please its gamers.
And well yeah, it’s a good question. If I may compare to other MMO’s, there have been plenty that use the PST or Central fixed time without complaint. But granted, it might prove difficult to go without raging gamers to change it this far in.
(edited by Sthomas.8563)
Maybe because the average player won’t be able to play long enough and see changes in the day cycle if you were to use the 24 hour period.
Well, yes. That’s what I said in my first post. It’s not really a good argument because there are equally as much, or at least a considerable amount of players who -do- want a longer day and night cycle. But yes, you talk about average player. But what about when you log on at 22:00 (10PM) and you’re in a town like Divinities Reach, and it’s broad daylight? I mean c’mon -if I’m, say a roleplayer- I would like to be able to play in a world that doesn’t have a sun circling the world of Tyria in a 80 minute day.
Sure, I know Anet has offered realism up to compromise, which is grand for the “Average player” but to make it as short as 80 to 40 ratio is just overdoing it. 4 Hours, even 2 hours would have been fine too, no?
Isn’t a short cycle like this equally crazy like a 24-hour cycle? I’m happy to make-do with only 1/4th of a “real” cycle.
Please, tell me what you think?
But really, 80 minutes day and only 40 minutes night?
Tyria by night can be equally, or even more beautiful. Think of all the lights!
Or can’t there at least be a 24 hour cycle in the cities alone?
wink: roleplayers.
Earlier on in my Guild Wars 2 experience (as early as the Beta), it has come to my attention that the day and night cycle is very short, I wonder why it’s this short.
Sure, I can understand that people want to see Tyria during the day, as well as during the night and don’t want to play 6 hours+ to see the change. But an 80-40 minute day/night cycle seems a bit overkill no?
I don’t want to pull the WoW-card, or compare Guild Wars 2 to another MMORPG, and I won’t. But I feel that such a short cycle closes a door for yet another very interesting aspect of this MMO. But back to my point; What’s wrong with a 24-hour day and night cycle? (I’ll answer your retort in the comment-section)