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Using Death Shroud Properly?

in Necromancer

Posted by: Stomp em.4279

Stomp em.4279

I personally like to use death shroud (in PVE, with dual dagger) as a gap closer when grasp is on CD…… there are also situations where its simply better to be range….. some mobs tend to lay down AOE attacks around them.

advice on WvW build

in Ranger

Posted by: Stomp em.4279

Stomp em.4279

=)
thanks for the reply !

I am looking for comments and critiques
I just noticed I completely forgot to link my build, pardon me =D

forgot to note that I’m new to GW =) so this WvW concept is new to me entirely.

http://www.gw2db.com/skills/calc/ranger#19|0|0|454|453|4253|4708|0|0|0|0|20|1307|1301|0|20|1343|1327|0|30|1291|1295|858|0|0|0|0|0|0|5|0|0|0|0|0|0|0|0|0|0|0|0|0|

Has anyone tried this sort of set up?
my original post was meant as background info for the build.

AND does anyone know how spirit of nature works

advice on WvW build

in Ranger

Posted by: Stomp em.4279

Stomp em.4279

Link to build
http://www.gw2db.com/skills/calc/ranger#19|0|0|454|453|4253|4708|0|0|0|0|20|1307|1301|0|20|1343|1327|0|30|1291|1295|858|0|0|0|0|0|0|5|0|0|0|0|0|0|0|0|0|0|0|0|0|

I find this build all over the place, but it strangely works (for me).
I’m using short bows for both weaps, (both with cause bleed sigils in them)
quick facts:
I’m a fresh 80 Syl ranger
I wanted to be a crit +condition ranger initially (typical I know) and ended up with a support

I apted for spirits in this build (by accident), because of the realization that burning is NUTS. I also wanted to extend the boons(which I activate on demand) I got from swaping weapons (for fury mostly and 5% damage when I have a boon) to end up with this build and forced to use spirits.

because of the toughness and vit, I can take a whole ton of damage (mostly because in WvW gang bangs are a regular occurence) to revive teamates. The mobile spirits are a dream come true. I also specc’d vit because condition rangers is about DOTs , so it makes sense that I must have the life to out live my opponent(s) while they melt away.

not that I’ve tested the numbers, but I believe I actually pushed out more dmg from this build specing vit than I got from specing power with much more survivability. Mobile spirits ramp up damage of the group quite quickly and exponentially (vs piercing arrows or the trait that increases precision).
Bleeds from crits, so with fury, I decided I don’t need sharpening stone (blasphemous to a conditions ranger? I know) . I took QZ because (its fun =D) of the increased attack speed (plus shortbow, 45% to cause bleed AND fury from swaping weapons) came out to be the better choice.

I’ve decided to drop lightening reflexes also
1) I have no business BEing in the middle of the fray ANYWAY.
2) inconsistent , it doesn’t always work in the fashion its supposed to
3) I can take a LOT of abuse =D

(however for FULL support, i’d take LR over QZ)

Another realization out of this build is because conditions can be removed (quite easily) was also why I decided to make sure burning was used because I can constantly keep conditions on as they are being removed.

closing remark.
- I haven’t played another class (past lvl 10) and I find the ranger is a “jack of all trades” and this is exactly what this build ended up. =)

pardon the long post and thanks for reading =)
comments and advice are much appreciated

PS. can some one explain to me how does spirit of nature work?
how does it debuff and revive.

(edited by Stomp em.4279)