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PvP balance, bugs & the necro (dec 10 patch)

in Necromancer

Posted by: Strauss.5098

Strauss.5098

Hello,

I think Anet could change lot’s of things on the necro for more diversity of viable builds… Today there are two diferent builds … one is with conditions and the other is with pure berzerker ability… they killed one of them, so…

Yes ok there is some hybrid builds … but the problem is that patch have an impact on all builds with conditions…

And i’m sorry to tell that i do not consider the MM build like a competitive one… minions are buged as hell like the first day of the game,they are never here when you need them and gives you gameplay with no reactivity, just a lot of crap on the screen for the enemy.

I am, personaly, waiting for new traits and skills who will permit to play with other builds with for example the use of the dagger on the main hand or the possibility to play with a vampiric build without having to kill enemy by “sleeping”.

The conditionmancer was realy a little bit overpowered in my opinion but … dat nerf…
The new heal is not that bad, i was realy excited when i saw the name of it. After some uses i realized that was a situational one who takes his sense in pve.

Same problems as the beginning but still no solutions for the necro.

I’m sorry for the bad english but i have the impression that my forum is never read by some guys of Anet staff… so i had to try here^^.