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Scout Acan bug?

in Bugs: Game, Forum, Website

Posted by: Stravix.6792

Stravix.6792

I put in several fail-safes to this NPC’s script that should hopefully have made the most recent build:

  • I removed some condition checks that weren’t relevant to his scripting so now he should ONLY check to see if you’re on the “Speak to Scout Acan” step, and talk to you if you are.
  • I expanded the tripwire that checks you gliding into it so that you can hit the sides of the plateau he’s on and still get credit for the gliding portion of the step.

For those of you who have been stuck on this step, can you try again and if it’s still not fixed then I will need to elevate this to our coders because there’s no other reason I can think of in content, for why he would ignore the interact request.

Thank you, works fine for me now.

NPC Armor Values

in Guild Wars 2 Discussion

Posted by: Stravix.6792

Stravix.6792

Is there a definite armor value for the husks? It isn’t listed on the wiki. I guess if armor variance becomes an issue with bosses it will be addressed at that time?

NPC Armor Values

in Guild Wars 2 Discussion

Posted by: Stravix.6792

Stravix.6792

So, armor really doesn’t vary much on mobs in this game, even on bosses? Well, that is different and good to know. Thank you

NPC Armor Values

in Guild Wars 2 Discussion

Posted by: Stravix.6792

Stravix.6792

So, general question, what amount of armor do most dungeon bosses have? I know that the tooltip bases your damage off of a “average” armor value, is this in line with boss armor values? I have seen many people comparing direct damage builds (where the damage is affected by enemy armor) and condition damage (where it is not), with no talks as to what the set armor value they use for this calculation is. Does armor vary per boss or even per mob? I would assume that this would have been explored by now, but can find no information on it, any reason?