Showing Posts For Stroush.6972:
Hello everyone,
Does anyone remember Anet’s MMO Manifesto?
https://www.youtube.com/watch?v=he3jqbDq5hA
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
Looking at that makes me feel I’m playing a different game when I log in Guild Wars 2 because it’s almost nothing of what they said it would be.
First of all let’s start with grinding and farming. It is true you don’t have to grind to beat the game but, let’s say, you wanna do some fractals (and you want to progress through the levels and play your effective fractal level) you have to grind. You need ascended stuff to have infusion so you can play higher levels of fractals. You get that stuff by grinding or just farming bosses hoping for ascended chests. Farm and grind are two key factors that Arena Net said they wouldn’t have people do. "(…)Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun(…) – Mike O’Brien.
About the video, Colin Johanson says something promising for Guild Wars 2: “(…)I swung a sword, I swung a sword again, heey I swung it again, we just don’t want players to grind in GW2, no one enjoys that, no one finds it fun(…)”. He was right, most people swing Greatswords instead of regular swords, or just spam fireballs in case they are elementalists. Even though I don’t spam auto-attacks I do not judge those who do it, PVE content is easy when compared to Guild Wars 1, very easy to be honest. And there’s another topic I would like to talk.
In Arena Net’s MMO Manifesto Mike O’Brien says: “(…) GW2 takes everything you love about GW1”. In my opinion that is not completly true. I know it is important to Gw2 to step out of the shadow of Gw1 because there are players that never played the first game and might not find interesting to have alot of content from Gw1 in Gw2 but, as a player of Gw1, I feel there is a lot of stuff taken AWAY from Gw1 to Gw2, one of them is challenging experiences and not just easy killing monster routine to keep people playing.
Before ending I would like to mention just one more thing or two:
- When creating a character the choices of your personal story (and your personal story itself) doesn’t have any impact throughout the game (they even removed the option of certain answers you could give to npcs depending in your personality choice)
- Completing events doesn’t make it feel unique or important because ten minutes later it will happen again and what you character did is completly forgotton
- Collecting armors, weapons or even collecting legendary weapons shouldn’t be the focus of the game (once again, grinding and farming).
I do love Gw2 and I know it is the best or one of the best MMO’s out there but that doesn’t mean I am satisfied with the current state of the game.
This is not a rant, just a way to express what I feel about the game at this moment, what I thought it would be and in what it is actually turning into.
Thank you guys for reading this, let me know what you think and feel about the game.
Here’s my elementalist, Stroush Rainstorm. After some events, Stroush discovers that his true lineage comes from a famous Ascalonian elementalist named Rodas who fled with Rurik, stopped the Mante, killed the Lich, helped the Canthans getting rid off Shiro, travelled to Elona and watched the ascension of Kormir to the godhood after struggling against Abaddon, and even helped the other races of Tyria killing the Great Destroyer.
Fortune Lady Ashi is the best friend and companion of Stroush and her lineage is directly related to the Fortune clan, secret that is well known of Stroush’s family. Stroush and Ashi are always together but the two say they are very busy defeating the dragon’s minions and it is impossible to have romance between them.