Showing Posts For Styopa.2538:
When a thread is so long that reading it is a chore – and it’s not even really an argument, the bulk of the posters are in agreement – you’d think it would merit a comment?
ANet: I understand that forum posters represent like 0.1% of the playerbase but “being engaged with the playerbase” is supposed to be a dialogue, not just posting marketing fluff to twitter, reddit, and facebook.
There are two good qualities I see in the new trait system – The free retraiting on-the-fly, and the ease of reshuffling traits around.
Would agree wholeheartedly….and one might even suggest that it would have made sense to have a build-saving system in place when one makes it easy to shift builds.
In fact, I saw it suggested many, many times. Hell, they could give you 2-3 slots on a toon and let you buy more in the store, as another profit-generating tool.
/ANet-missedopportunity….again
All I can say is thank God I had all 5 character slots filled. I’ll never add another if it has to level through this mess.
I find the new trait system opaque, slow, painfully grindy, unintuitive, and frankly punitive to the poor kittens starting the game now. I suspect it would make leveling significantly harder without having the traits available that you need.
It seems to force people into suboptimal builds (based on what they’ve managed to unlock) for extremely long spans of time, in order to give them “something to do” at high levels (get the rest of their traits unlocked so they can truly play however they want). Moreover – and I could certainly be wrong at this, as I haven’t played a new toon – aren’t some traits locked behind instances? Since the instances are level-scaled and impossible to ever solo, essentially ANet is forcing people to find groups to get traits….that’s staggeringly unfun. Not to mention (again, caveat, I could be wrong) but it sure seems like there are some traits locked behind zones that aren’t even level-appropriate?
Wow. I thought this was going to be interesting and challenging, like GW1’s skill-seeking, not some sort of BS content gate to make levels 40-80 somehow relevant.
“Waypoints and markers visible on maps different from the player’s current map are now always displayed as uncontested. When teleporting to a waypoint on a different map, if that waypoint is contested in the destination map copy, the player will be redirected to the nearest uncontested waypoint.”
How is that even possibly useful? I’m paying money to go to a place. If I can’t go to that place, I don’t necessarily want to PAY to go to (what the server thinks is) the next-nearest place. If it only picks waypoints I know, that could be incredibly far, and essentially worse than not porting at all. If it selects from all waypoints known or unknown, it still (likely) picks from nearest (as the crow flies) not nearest (in terms of running distance) which again could be a bigger pain than not porting. What if it’s even a different ZONE?
I suspect that they think this is amusing now.
If their main reason for this new system is so they can get more money from players buying their traits then they will probably not come out and say so. They’d give some nonsensical reason like they did – to encourage build diversity. This new system does the opposite so either they don’t know what they’re doing or they’re lying.
Not saying that this is the case, but if your business model is such that you can’t honestly admit how you make $ (and let’s be fair, it’s a business, it has to make money), then I respectfully submit you should rethink your business model.
For example, I sell things all the time for my business.
I have no problem with my customers finding out how much I’m making on the sale, in fact I’ll tell them flat-out if they ask. I think it’s a fair amount, and it’s therefore not really negotiable. If they don’t like it, I don’t desperately need them as a customer (although I don’t put it so bluntly).
Businesses/people that have to hide how they make money are, ultimately, ashamed of what they’re doing, IMO.
GW2 is rarely about potatoes.
Far, far more likely what you’d get is something like ‘braized and wood-oven roasted Thai heirloom yellow potatoes with a mango and pine-nut remoulade drenched in endangered yak butter (harvested sustainably) on a 99% post-consumer recyclable plate’.
It’s like the Portlandia of MMOs.
Thanks Jon. It seemed a little absurd to say “viewing these caused graphic glitches” when in fact the ‘glitches’ were no more severe generally than those on armor we’re SUPPOSED to be wearing (like clipping*).
*although in point of fact the combination of preview being weapons-stowed and that pretty much all medium armor is trenchcoats means that clipping glitches are the only way you CAN preview daggers, pistols, and wands that are otherwise obscured for medium armor wearers.
Here’s a tip for the mods:
If you are closing a thread because it’s being duplicated, fine.
But if you’re really trying to re-direct conversation, someone might (mistakenly, of course) draw the conclusion that you’re trying to quash dissent if you don’t LINK TO THE CORRECT THREAD.
Just sayin’.
Um, how kitten is this? That certain jump points DON’T APPEAR if your graphics settings are too low? How is that even possible that terrain modeling is being graphics-setting dependent?
Yaks Bend-prime, he hasn’t respawned; on the overflows (all?) seems to have spawned but nobody can damage him. Brilliant! Someone call Blizzard and ask for the Sword of 1000 Truths?
OK all i found a way around it – log out, enter again, if you hit the right “roulette” of overflows, you might get one where he ISN’T bugged. After 5 I finally got one that worked. Now the next is bugged. Sigh.
I understood there would be dynamic timers on this, so we wouldn’t have 50 people standing around waiting to tag a mob? >:|
This is silly, there are least 40+ people here for the last 10 minutes.
I’m insulted by …
…. This is a flat out tooltip LIE….
4. NERF (X), or remove them from the game completely.
…Mesmers get a greatsword, so its only fair that we get one too. That or hammer….
… seriously, stop favoring (X) and give (Y) the buffing we deserve.
Please – I sincerely appreciate the devs stepping in here and paying attention to the issues raised seriously.
However, this sort of post made ME want to stop reading in disgust, I can’t imagine it inspired them to feel any sort of empathy for the issues we face.
1) your “feelings” don’t matter; this is their livelihood and if you think they take it less seriously than your emotional histrionics, you’re sorely mistaken.
2) Might want to read up on Hanlon’s Razor. “Never attribute to malice that which is adequately explained by stupidity.” To say something is a lie, is to say that with malice and intent, something was deliberately misrepresented. In this case, that’s just absurd. Thus, using the word as a way of “really meaning that you’re upset” just looks childish.
3) They’re not going to remove a whole class from the game because you routinely get owned by it. “Dear Devs, Nerf Rock, Paper ok. Signed, Scissors.” Even if tru, rock/paper/scissors isn’t a bad gameplay model, if complex enough – if prevents any FotM class from dominating PVP through a natural evolution. Again, just looks childish.
4) “they get X, we should git it too….it’s only FAIR”; Bull. Again, this is their livelihood and their game. They would like you to be happy, sure, but no more than the other 1.5 million (?) that bought the game. “Fair” is a worthlessly subjective term.
5)(not exemplified above)“If you don’t do this, I’ll quit playing”….see #4 above.
I think this thread has been filled with insightful and thoughtful comment. Please let’s try to keep the discussion at an adult, civil, and constructive tone.
For my point, I enjoy my 80 necro tremendously but I feel fairly kittened in PVP. Part of it is that the necro set really ‘feels’ like “stand there and take it/dish it out” unfortunately that’s not PVP gameplay at all.
To be specific, I analyzed in detail the talent points for the Necro, and came to some clear conclusions:
- condition-stack building – even on a specc’d conditionmancer – is FAR too slow, compared to what my thief or warrior can do, to say nothing of elementalist. Applied conditions are quite short (with a couple of exceptions), seemingly shorter than other classes.
- pet AI is execrable, attacks relatively feeble if not bugged, and pet control is nonexistent (although this is rationalizable in the context of the ‘demons from hell’ thing…however this should be understood to be a net-balance-minus…a significant one), and the fact that they vanish to c/d on swim/surface makes them a pain to use. If you’re going for the GW1 necro “summon everything at combat just for the combat” fine, balance that way. If you’re going GW2 necro = persistent pets, then fix them.
- the talent points are really scattershot and non-synergistic. DS-only-benefit talents are scattered throughout the trees, making any effort to build toward them as an alternative skill set (instead of a ’last resort oh I need hp!") almost futile, and certainly crippling to whatever other utility the necro has in NON-DS mode.
- crazy number of bugged/nonfunctioning talents.
Thanks again for your attention. I enjoy playing the necro. I don’t want OP/IMBA. I don’t want to be the FotM. I do want to feel that with judicious application of talents and a decent amount of skill, I can be competitive.
I’d just like all my pets not to DIE TO COOLDOWN because some water splashed in my face. And if I’m in the water, I have to surface when downed…and there go my pets again.
We place conditions at a much higher rate than ANY profession can cure them.
No? :P
Even if you place 14 blood, you know they can remove it all at once right?
If you’re placing only bleeding on a target, you’re doing it wrong. Even thieves are typically placing bleeds AND blind.
One of my sons made it on his perhaps 12-15th try.
I tried perhaps 20 times, and wasn’t making appreciable progress after about try 6 so I gave up.
From someone who didn’t finish: PLEASE, DO NOT MAKE YOUR PUZZLES EASIER.
I didn’t make it, but I’m FINE with there being some things you can’t accomplish without significant commitment or high skill. I’m cool with that. It makes the achievement that much more meaningful for those that DO accomplish it.
The moment you start to ‘give away’ things, you go down the wrong road that other major MMO companies traveled.
Seriously, there was nothing wrong with your puzzle.
Personally, I’d have preferred it being an individual instance so it’s JUST me vs puzzle (therefore people playing in prime time weren’t handicapped compared to people who happened to play at odd times), but even that’s not a big deal.
I’m curious what the completion rate was? You must have stats on # of unique accounts that entered the instance, # of average deaths per toon, # of successes, etc.
If a puzzle can only be solved by <0.1% of players, that’s probably not worth your effort. But anything 5%+ is certainly valid, IMO. I’d say some Vista’s probably count as 90%ile puzzles themselves.