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Dragonhunter BW1 Feedback Thread

in Guild Wars 2: Heart of Thorns

Posted by: Suicu.2549

Suicu.2549

Some thoughts, shortly, and I will focus only on the areas I tried. (This is from a pve perspective):

Virtues
f1 could be targetable, like lb3, would be helping a lot in trying to catch many enemies into the skill.
f2 ould have a bit more range, and atm it feels a bit clunky, it has some sort of a lag or something when it lands, so it doesn’t feel smooth. I would also love to see it as a blast finisher, as someone suggested on reddit. It would feel really powerful for example in dungeons the whole party could leap to the elementalist casting a water field and you could blast it to heal even more. Guardian doesn’t have a lot of blasts and this could be a good way to implement it.
I didn’t try out f3 enough to have anything to say about it.

Longbow
I feel that the projectile speed of the autoattack is a little bit too slow, and feels like the scepter. Skill 2 is supposed to be a strong attack, yet it doesn’t look like that graphically. It doesn’t feel strong, the only indicator of a lot of damage is the damage counter I see when/if it hits. I don’t know about the rooting, but too many of the LB skills are rooted, so maybe this one could be removed? But LB2 definitively needs some kind of graphical upgrade, which brings me to LB3. The LB3 skill looks really powerful and cool, good job on that one!
I had some problems shooting LB4 at the stairs defending event in Verdant Brink. For some reason it wasn’t targetable a lot of the time, and I couldn’t use it. I don’t know what the issue is/was, maybe worth looking into.
LB5 is described as forming a barrier, and it cripples, but does it hinder enemies from moving out or is it just the cripple? The tooltip isn’t quite clear. The cripple duration could be a bit longer.

Traps
The healing trap doesn’t compete well with the basic options. Like someone before described, it feels like you get a small initial heal, and then try to wait for enemies to walk into the trap and not die into ranged damage. I tried it for a bit but quickly changed back.
The other traps felt damage oriented. In some easy pve encounters where I don’t need utility at all, I would take these for extra damage. And in Verdant Brink I used the crippling trap when running past enemies to the event areas, to slow them down so I wouldn’t get stuck on the way there. The elite feels good, and competes with the other options in that slot.

Traits
I didn’t focus on these as much but from a pve point of view the master line still needs some work. Also you really can’t take dulled senses if you don’t take heavy light in the grandmaster, there just isn’t enough use for it. It should work better on its own.

Last Legendary crafted in Lion's Arch

in Battle for Lion’s Arch - Aftermath

Posted by: Suicu.2549

Suicu.2549

Quip and flameseeker prophecies

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Suicu.2549

Suicu.2549

1. Ranger
2. Ranger
3. Ranger

You really need to start with this one.

[TTS] Go to TTSgamers.com 4 info

in Looking for...

Posted by: Suicu.2549

Suicu.2549

Please send me too an invite :)