Showing Posts For Sumito.9438:
LEGENDARIES:
Do you plan to make legendaries more “Skill-based”, so that you need skill to get these or will they stay “Gold-based”?
(The only difficulty in getting now a legendary is to have enough gold)
yes! yes! yes!
I really miss the cooperation, which is an important aspect of an mmo. I always played healer in a MMO but I cant play healer in Guild Wars 2. I dont like to DPS all the time…
And also the challenge. There is some challenging content like Arah, but the difficulty was to get all 5 players run throug the trash mobs, that is really sad.
It doesnt felt like trying weeks for a hard boss and finally get it down. That was really epic.
I think also that the stories of the hearts are boring compared to quests because there is no connection between them. In Quests you sometimes have really Quests chains that tell you a story.
Yes there was the personal story with Trahearne and Zhaitan, which i really liked but after that nothing like this came again or I was not really impressing so I cant remember it.
But maybe a lot of people dont care about those things, they just play the game without thinking about that things or they dont care about teamplay or challenge.
I really like the graphics of the game and I like the armor skins and that you can color your armor that is really cool! But the other things like the bazaar of the four winds, yes they are cool but not epic and you didnt needed to teamplay and it wasnt a real challenge.
I like to play a game where is epicness, where I can be a hero that slayed that evil hard boss or be in a group that did it.
Not a game where you have to farm gold to get cool armor or that grindaries.
Thanks for writing this text!
LEGENDARIES:
Do you plan to make legendaries more “Skill-based”, so that you need skill to get these or will they stay “Gold-based”?
(The only difficulty in getting now a legendary is to have enough gold)
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