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Assertion crashes even after reformat

in Account & Technical Support

Posted by: SummerinFL.3462

SummerinFL.3462

Just thought you should know we found out the motherboard we have doesn’t like the type of RAM we bought for it, removed one and haven’t had any issues since. Temporary fix until we order the correct one but just thought you’d like to know it was a RAM issue in my case.

Assertion crashes even after reformat

in Account & Technical Support

Posted by: SummerinFL.3462

SummerinFL.3462

^Thank you, you sweet, sweet man!

Assertion crashes even after reformat

in Account & Technical Support

Posted by: SummerinFL.3462

SummerinFL.3462

Certainly.

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Assertion crashes even after reformat

in Account & Technical Support

Posted by: SummerinFL.3462

SummerinFL.3462

Also not to state the obvious but I have tried the repair option several times with no success. I will be able to get in the game but for no more than an hour at a time before I have problems again.

Assertion crashes even after reformat

in Account & Technical Support

Posted by: SummerinFL.3462

SummerinFL.3462

After a recent patch I began to experience crashes with the below error. This has gone as far as cause my computer to blue screen. I have a windows 7 OS and have reformatted the hard drive, re installed GW2, Video card and motherboard drivers but the problem still persists. PLEASE help!

—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(599)
App: Gw2.exe
Pid: 2808
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 22881
When: 2013-09-01T23:07:51Z 2013-09-01T19:07:51-04:00
Uptime: 0 days 0:00:26
Flags: 0

—> System <—
Name: SUMMER-PC
IpAddr: 192.168.1.3
Processors: 4 [GenuineIntel:6:12:3]
OSVersion: Windows 6.1 (64 bit)

—> System Memory <—
Physical: 13483MB/16262MB 82%
Paged: 27978MB/32523MB 86%
Virtual: 2605MB/ 4095MB 63%
Load: 17%
CommitTotal: 4544MB
CommitLimit: 32523MB
CommitPeak: 6003MB
SystemCache: 6913MB
HandleCount: 24094
ProcessCount: 76
ThreadCount: 1126

—> Process Memory <—
Private: 1051MB
WorkingSet: 548MB
PeakWorkingSet: 548MB
PageFaults: 321956

—> Game Context <—
MapId: 24
Flags: 0×241
ElapsedTime: 00:00:02

—> World State <—
<WorldState BufferCapacity=“32931840” BufferUsed=“1136” DrawCalls=“18” Fps=“63” EffectLights=“0” Lights=“0” Materials=“7” Particles=“0” Submodels=“18” TextureLoadsPending=“14” TextureMemory=“145648576” Triangles=“36” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“14762296” CameraPos=“-37849.8, -12023.5, -764.235” CameraFwd=“-0.62478, 0.747695, 0.224951” MapName=“wZY+N./Tys7” MapNamespace=“NLB2C” MapType=“Public” MapId=“24” PlayerFacing=“-0.637459, 0.770484, 0” PlayerPos=“-38224.6, -11574.8, -549.266” PlayerVelocity=“0, 0, 0” />

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

—> ClientContextThreadProc Thread 0×154c <—

—> Error Logs <—
VerifyAccess failed or denied access with 0×80070716 – 1
Verify/repair was skipped by the user.
File 0xf2c0 stream 0×0 is corrupt
Raw file 0×0000f2c0:0×0000f2c0 has CRC 0xcfc4d914.
Deleting file 0×0000f2c0

—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×11c6
Version = 9.18.0013.2680
Description = NVIDIA GeForce GTX 650 Ti
Compat = 0×00100800
VidMem = 4043 MB