Showing Posts For SummerinFL.3462:
^Thank you, you sweet, sweet man!
Certainly.
Attachments:
Also not to state the obvious but I have tried the repair option several times with no success. I will be able to get in the game but for no more than an hour at a time before I have problems again.
After a recent patch I began to experience crashes with the below error. This has gone as far as cause my computer to blue screen. I have a windows 7 OS and have reformatted the hard drive, re installed GW2, Video card and motherboard drivers but the problem still persists. PLEASE help!
—> Crash <—
Assertion: A file was corrupted in the archive. Please run once with ‘-repair’!
File: ..\..\..\Game\Main\MainCli.cpp(599)
App: Gw2.exe
Pid: 2808
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 22881
When: 2013-09-01T23:07:51Z 2013-09-01T19:07:51-04:00
Uptime: 0 days 0:00:26
Flags: 0
—> System <—
Name: SUMMER-PC
IpAddr: 192.168.1.3
Processors: 4 [GenuineIntel:6:12:3]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 13483MB/16262MB 82%
Paged: 27978MB/32523MB 86%
Virtual: 2605MB/ 4095MB 63%
Load: 17%
CommitTotal: 4544MB
CommitLimit: 32523MB
CommitPeak: 6003MB
SystemCache: 6913MB
HandleCount: 24094
ProcessCount: 76
ThreadCount: 1126
—> Process Memory <—
Private: 1051MB
WorkingSet: 548MB
PeakWorkingSet: 548MB
PageFaults: 321956
—> Game Context <—
MapId: 24
Flags: 0×241
ElapsedTime: 00:00:02
—> World State <—
<WorldState BufferCapacity=“32931840” BufferUsed=“1136” DrawCalls=“18” Fps=“63” EffectLights=“0” Lights=“0” Materials=“7” Particles=“0” Submodels=“18” TextureLoadsPending=“14” TextureMemory=“145648576” Triangles=“36” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“14762296” CameraPos=“-37849.8, -12023.5, -764.235” CameraFwd=“-0.62478, 0.747695, 0.224951” MapName=“wZY+N./Tys7” MapNamespace=“NLB2C” MapType=“Public” MapId=“24” PlayerFacing=“-0.637459, 0.770484, 0” PlayerPos=“-38224.6, -11574.8, -549.266” PlayerVelocity=“0, 0, 0” />
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×154c <—
…
—> Error Logs <—
VerifyAccess failed or denied access with 0×80070716 – 1
Verify/repair was skipped by the user.
File 0xf2c0 stream 0×0 is corrupt
Raw file 0×0000f2c0:0×0000f2c0 has CRC 0xcfc4d914.
Deleting file 0×0000f2c0
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×11c6
Version = 9.18.0013.2680
Description = NVIDIA GeForce GTX 650 Ti
Compat = 0×00100800
VidMem = 4043 MB