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Confused about the new Fractal change

in Fractals, Dungeons & Raids

Posted by: Suncresia.4138

Suncresia.4138

First I apologize for my bad English, it isn’t my native language.

I am a bit confused about a change they are implementing in the new Fractals change and I hope someone nice can clarify it for me.

In the post they talk about the 1 island = 1 fractal thing does it imply that Fractals are turning into a predetermined dungeon path.

Like for example at level 11 there is always going to the the Cliffside Fractal and when you finish the Archdiviner and freed the Colossus, you have done fractal 11 and go back to Dessa’s lab?

If that is the case, I really do not like this change. I can understand that people new to Fractals need to learn how they function. But I personally always liked this randomness. True it took me a while to master the fractals that popped up out of the mists but I enjoyed every minute of it.

I still clearly remember doing a Fractal run on level 30 and for the first time entering the Thaumanova Reactor Fractal and not knowing what do do there. I also was shocked to see Scarlet Briar there.

I am afraid people will keep running a level of Fractals to just get those daily rewards because it is an easy and fast. As said in the post they are going to separate the daily rewards in 3 distinct difficulty changes : 1–20, 21–50, and 51 and above.

Another issue for me is that some people will piggyback ride on higher difficulty level Fractals and completely skip that level because others already surpassed them, just to increase their own personal level.

I like that Fractals are getting some love and the changes sound awesome. New weapons skins, being able to buy the old ones, level cap raised to 100, new instabilities and a Legendary Back piece. Cannot wait to do them or get them all.

But I would like so clarification on this matter if possible.

Thanks for making the game more awesome Arenanet and see you all in Fractals of the Mists.

Dryclock side jumping puzzle

in Bugs: Game, Forum, Website

Posted by: Suncresia.4138

Suncresia.4138

Thanks Bloodstealer.5978

I found the ledge you were talking about it make it less frustrating but the rope still is the major problem here for me. I keep trying but still I thought this had to be said so the developers are aware of it. They shouldn’t make it easier just that when you fall down it is your fault and not a bumpy rope.

Dryclock side jumping puzzle

in Bugs: Game, Forum, Website

Posted by: Suncresia.4138

Suncresia.4138

I put it in bugs since I didn’t know it should be put here and I already apologize from my bad English.

I don’t mind jumping puzzles even if they are frustrating but for me there is a difference that he puzzles are frustrating because I am bad at it or the game itself tries to kill me.

I am talking about the side puzzle you need to do to get the Golden Lost Badges for. More specifically the one if you go across the Garden Skritt and to the right there is a rope.

Jumping on the rope can be a problem already as you can slide off it from the landing and you plummet to your death each time the net doesn’t help. It doesn’t end there though if you do manage to make a footing on the rope and you moving toward the stone wall you character can still fall down because there are bumps on the rope.

As a last point if you do finally reach the end one misstep and you can restart the rope part again.

While the Aetherblade Jumping Puzzle is hard and frustrating the most part it is your own fault you fall down in this case it isn’t. Slowly walking down a rope and suddenly falling down isn’t the same as missing a jump because you didn’t aim your character right.

I can’t be the only one that has problems with this.

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