Showing Highly Rated Posts By Super Riceman.8702:

Dec 10th baboon preview

in PvP

Posted by: Super Riceman.8702

Super Riceman.8702

Arena Net’s custom arenas should be limited to 5v5 so there is less zerging and it is more like a tournament game.

Pt reward for capturing/neutralizing a point should be team wide still incentive to do it, deters multiple allies from rushing to a point

Pt reward for standing on an uncontested point should be moved to contesting a point. roaming is encouraged with out adjusting pt reward for kills/assists and deters multiple team members trying to capture the same point.

Instead of a pt scale, each rank from rabbit to phoenix should be attained through completing a set of challenges with each class, Dragon being achieved by getting all other ranks.This would(1) keep dragon as a long term goal (2) represent skill and not farming (3) encourage players to use a variety of classes (4) allow players to quickly aim for specific skins without farming

The tournament win chest should be changed so that there is a chance to get a Custom Arena Token, Black Lion Claim Ticket, or a Karma consumable.
gives incentive to PvP for PvE-ers, PvP-ers can sustain a Custom Arena through PvP

Add a setting to toggle the quality/race of other player’s character models.
allow better performance(fps) and allow a way to eliminate the racial advantages/disadvantages without needing a minimum height setting.

[Spirit Watch]

Spirit Watch: If the orb is brought to a team owned point it should knockback enemy players, If to a neutral point it instantly captures it, The orb should also be changed to not reward points.

This would allow other professions to bunker while still being able to knock enemies off.

[Temple of the Silent Storm]

Meditation of Stillness: Change to Capture Points produce no points for 30s

Meditation of Tranquility: Set all capture points to neutral

Meditation of Ferocity: Change it to make the next ally that dies respawn instantly

these changes are designed so that the winning team cannot cement their lead with the secondary mechanic but they still have to defend them so that the other team cannot make a comeback

[Skyhammer]

Skyhammer: Change from dmg/stun to disabling floor/jump panels in target area for 10s/ destroying any enemy combo-fields

Skyhammer eliminates all the need for skill and aiming because it does massive damage while being undodge-able, this would still be able to affect the course of fights without doing massive damage

[Raid on Capricorn]

Swap positions of cannonballs and mid point

No one likes to fight underwater because of how hard it is to kill people. Moving the mid point to the ship would also mean it is in range of the cannon which would make it a more important mechanic to use. Cannon balls would be reason to go underwater

[Forest of Nifhel]

Change NPC effect from stat buff to neutralizing keep

This would mean the secondary mechanic is more situational rather than something you do by default. Also encourages teams that can roam and deal damage rather than a team of bunkers

[Legacy of the Foefire]

Soldier: Require stomp to kill, give warrior down state

Caster: Require stomp to kill, give ele down state

Lord: Change Shield Bash to Shield of Absorption, Require stomp to kill, give guardian down state

E-SPORTS Finisher: There should be a Stomp Finisher in the gems store which a portion (80%) of the gems spent on it going to tournament prize pools. This would be an easy in-game way to support the competitive scene.

Now We Are E-Sports Clothing: Similar to E-sports finisher in that it goes towards prize pools. An accountbound pvp/pve/town clothing set with the phrase Now We Are E-Sports to show your support.

Champion Titles: Make starting PvE equipment available to each class by earning their respective champion title

Send players back into matchmaking queue if it can’t assemble 2 full teams

Give karma reward when you give a custom arena time token for someone else’s arena

Add a secondary reward chest when you come back from a losing streak of 3 or more matchmaking games: More incentive to keep playing despite rating loss

Add XP reward for solo and team arena games: so PvP doesn’t mean putting a halt to lvling

Allow players to call target on points from the minimap, only show up on their team chat: Similar to pinging way points or points of interest or targets

Allow a 3m pause command for authorized shoutcasters and custom arena owner when progress is disabled

Make comp switch to Gw2.exe and play a sound when a tournament queue pops: this would allow people to alt-tab and still be notified if there is a game ready

Change hot-join so that you join a random team instead of choosing one when you enter, remove option to switch teams but keep volunteer option if people leave: That way there is a chance all the good players won’t all be on the same team.

There is only one god and its name is nerf. There is only one thing we say to nerf, not today

(edited by Super Riceman.8702)