Showing Posts For Supernaut.5280:

Camera is all wonky

in Account & Technical Support

Posted by: Supernaut.5280

Supernaut.5280

The notes for the last patch say that they are still working on “other camera issues”. So I’d say just make sure to report your problem and hope that they can get a fix out for you soon.

AWFUL Load Times

in Account & Technical Support

Posted by: Supernaut.5280

Supernaut.5280

I just posted in another thread here regarding loading issues since the last patch. I have only experienced it in sPVP but some other folks appear to be experiencing it elsewhere as well. Hopefully ANet is on it.

Eternal loading screens after Today's patch

in Account & Technical Support

Posted by: Supernaut.5280

Supernaut.5280

Same problem. Was trying to run some 8v8s this morning but had to give up after getting perma-loading screens 3 times.

Toggle Mouselook

in Suggestions

Posted by: Supernaut.5280

Supernaut.5280

+1

Yes, this has been a popular request since the first beta. Given the nature of GW2’s quasi-action gameplay, it seems only natural that the game should have some proper action mmo control options for those that wish to use them. A mouselook mode with a visible mouse cursor or aiming reticle of some kind for using ground targeted abilities would really take the gameplay in GW2 to the next level.

Anet, I know you guys are busy but please consider adding these options in soon. I don’t think you realize how many players are put off by the old school controls that you have shackled this wonderful game to. More options equals more players, and that’s always a good thing.

Camera-Related Issues: Compilation and Lengthy Anaylsis

in Suggestions

Posted by: Supernaut.5280

Supernaut.5280

if you lock the mouse to the camera you couldnt ground target.

maybe when the camera lock option is enabled they can use the rmb or another button to temporarily unlock the mouse to the camera enabling people to ground target

I’m not sure why I’m being quoted as saying that, i never said that. The easiest way to deal with skill-shot or ground targetable abilities with a camera-lock system is to use an aimer in the center of the screen and you just use that (think tera) to aim them. Yes, it would be somewhat awkward and difficult to implement and that’s why i have this suggestion at the bottom of the list (it’s by far the hardest to implement and all of the other improvements would also improve a locked-camera system too).

No, I don’t think it would be too awkward or difficult to implement. One has only to look at the multitude of other mmos that have these options to see how easy it seems. I think it may just seem weird because a lot of folks that play traditional mmos are used to seeing and using standard mmo control options.

As far as ground targeting goes, there would be no problem with that whatsoever, since it would be handled exactly the way it is now. There is an option called Fast-Cast Ground Targeting which casts the skill wherever your cursor is. This works whether you can see it or not. I know because I keep my RMB held down 100% of the time and this is the way I use ground targeted abilities.

Now, I agree that an aiming reticle would be marvelous, or at the very least a visible cursor so we can better tell where the skill is being aimed at. I don’t think this would be very hard to put in either as, like I said before, so many other games have already done it. However, this might not be immediately necessary. A proper mouselook mode would suffice for now as far as I’m concerned.

(edited by Supernaut.5280)