Showing Posts For Svamphatt.7164:
There is one thing I want to say about this. I agree about the fact that this needed a buff, since we were able to steamroll it with little to no knowledge about the route at all before. Some deaths, but that’s to be expected. However, the part that you buffed, where you even added an additional ranged enemy is next to impossible without very specific setups, forcing the players to play, not by the “holy trinity”, but by a whole new system. I don’t see how that is better.
Then, there is also the thing about Robert Hrouda saying that he intended us to fight those. If you intended us to fight those, then sure, go ahead and add more mobs and double the time it takes to do that event. However, make us actually be able to do it the way you intended us to. If you don’t want a kitefest, then you have to consider the time it takes to kill those enemies. I’m not saying we should be able to kill all of them, but at least pick off the most threatening ones while kiting the others. This effectively makes your players have to strategically plan out which enemies to kill instead of running around like headless chickens. This will require a lot of balancing, and that’s exactly why I believe this decision was rushed, and the reason why I agree with the OP.
So, what has to be done?
You have to reduce the health of the enemies that spawn to make us able to kill at least two enemies per wave. Also, buff the final boss and remove the reward chest from defusing the bombs if you feel like the risk/reward ratio is too imbalanced.
Sorry for not being able to write very well. I’m not good at things like that, even though I’m not bad at grammar or spelling. It’s not perfect, but good at least.