Showing Highly Rated Posts By Swagger.1459:

Arenanet has broken its promise

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

Game developers change course all the time… Stop bringing up 6yo pr ads for the game and acting as if they are some constitutional gw laws the devs can’t deviate from. It’s frivolous complaints like these that reinforce their current communication restrictions.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

IMO professions and combat are shallow

in Guild Wars 2 Discussion

Posted by: Swagger.1459

Swagger.1459

i understand development takes time, but it is disappointing to see so little effort going towards improving professions and the way combat unfolds. i also understand that gaming trends have changed and some players don’t want 50 buttons to manage (neither do I), but between all the limited skills, limited customization outside of gear, long cool downs…professions and combat here are extremely uninteresting. the only redeeming value to the profession and combat experience is the ability to move while attacking and that is unfortunate for players like me.

essentially with each log in and update I find myself chasing achievement numbers, mats and currency, new mats and currency, more new mats and currency, buy this now, mark calendar for item creation date, manage inventory… all while my solo or zerg combat adventures revolve around port here and there to kill stuff with #1,1,1,1,1,1 dodge roll, 1,1,1,1,1,1,1,1, heal, 1,1,1,1,1, swap, 1,1,1,1,1,1,1…… the least that could be done, if you want us to log in everyday to chase bits, pieces and parts with limitations and time gates, is to make more of an effort toward designing professions, and in turn combat, to be more interesting. i’m not taking about the uninteresting update to wvw character progression either. i’m talking about more weapon sets and attack options, more skills on the bar, more individual ability options and choices, more professions, worthwhile progression beyond 80 and a lot less of what is being currently offered. hopefully something is done to make a more robust profession and combat system because there is potential and you’ll definitely need to prepare for when the credit card users run out of funds to purchase all the little gem store goodies.

finally, for long run player retention, it would be a good idea to look up those old coh build planners and start developing accordingly. following their character and combat directions will hit all the right hot buttons and i’m sure provide more options for credit card usage.

thanks for reading

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.