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I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Hell why even have levels in the first place. Why is Orr “gated content”? I don’t have the time to get my Mesmer to 80, I want to run Arah at level 10?

If you accept the concept of levels in MMOs, you must accept the concept of gear progression as well.

Anet has to keep people interested in the game.

If you want a static environment, play sPVP, or play a single player game.

I can only speak for myself, but gear progression stops being interesting for me at max level because I realize that I’m not actually making my character stronger. I’m just keeping up with the monsters, which are only getting stronger to keep up with the need to make me work for more gear. It’s fun up to cap because my character is actually growing. What keeps me interested after that is new content, new gameplay modes, new areas, and so on. I have left other games because all resources have to go to making new endgame encounters and gear to keep people who must continue improving their characters in order to stay interested busy.

There is no difference in progress pre-80 versus post-80.

One is stat increases from experience, and the other is stat increases from drops.

Both drops and experience comes from killing mobs, doing hearts DE’s etc.

Maybe you can prance around at 80 and pick flowers, but like I’ve already said in this thread, when I invest my time and money into an MMO, it is to see my ‘guy’ stronger when I log off than when I logged in. I doubt I am alone here.

What makes leveling interesting for me is the ability to visit new areas and access more content as I get higher level. To a lesser extent, it’s things like traits and skills which let me change the way I play. Just because I’m not attached to watching numbers tick up doesn’t mean I want to prance around picking flowers at max level.

I get the vertical versus horizontal progression argument. I think there is a bit of burnout in the MMO community on sheer vertical progression after level cap. I think that is in part why you see people on these forums jumping down Anets throat for this new gear level (which c’mon guys, is fairly trivial).

The problem is that there is no progression at all in this game at level cap, neither vertical nor horizontal.

Shortly after level 30, I’ve unlocked nearly every single weapon and utility skill I will ever get. That’s pathetic.

At level 60 I’ve unlocked the top traits for my class, and that is artificially held back because each trait line is only 30 points.

I want something to play for. I like exploration too, but that only holds my attention for so long. I can never get more skills, so the only way I can improve is newer, and better gear.

Oh, there was no progression at level 80? Tell me more about how you maxed all your WvW, PvP, and PvE titles. Tell me about how you have acquired your Legendary. Hell, I’ll even settle for one of the rarer exotics, let’s say Volcanus. How long did it take you to max every crafting profession? Do you even have 100% world completion? Have you done every dungeon? Can you do every ounce of content in the game without being downed once? Because I can, and if you can’t, then your SKILL hasn’t progressed as far as it could have if you would actually learn to play this game rather than begging for SKILL to be subsidized for you via stat buffs and numerical superiority.

Once I have full exotics, all you have listed is cosmetic.

I’m not interested in cosmetic progression.

I’ve said it many times this thread. I want my character to be better than it was when I logged in, when I log off.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Hell why even have levels in the first place. Why is Orr “gated content”? I don’t have the time to get my Mesmer to 80, I want to run Arah at level 10?

If you accept the concept of levels in MMOs, you must accept the concept of gear progression as well.

Anet has to keep people interested in the game.

If you want a static environment, play sPVP, or play a single player game.

I can only speak for myself, but gear progression stops being interesting for me at max level because I realize that I’m not actually making my character stronger. I’m just keeping up with the monsters, which are only getting stronger to keep up with the need to make me work for more gear. It’s fun up to cap because my character is actually growing. What keeps me interested after that is new content, new gameplay modes, new areas, and so on. I have left other games because all resources have to go to making new endgame encounters and gear to keep people who must continue improving their characters in order to stay interested busy.

There is no difference in progress pre-80 versus post-80.

One is stat increases from experience, and the other is stat increases from drops.

Both drops and experience comes from killing mobs, doing hearts DE’s etc.

Maybe you can prance around at 80 and pick flowers, but like I’ve already said in this thread, when I invest my time and money into an MMO, it is to see my ‘guy’ stronger when I log off than when I logged in. I doubt I am alone here.

What makes leveling interesting for me is the ability to visit new areas and access more content as I get higher level. To a lesser extent, it’s things like traits and skills which let me change the way I play. Just because I’m not attached to watching numbers tick up doesn’t mean I want to prance around picking flowers at max level.

I get the vertical versus horizontal progression argument. I think there is a bit of burnout in the MMO community on sheer vertical progression after level cap. I think that is in part why you see people on these forums jumping down Anets throat for this new gear level (which c’mon guys, is fairly trivial).

The problem is that there is no progression at all in this game at level cap, neither vertical nor horizontal.

Shortly after level 30, I’ve unlocked nearly every single weapon and utility skill I will ever get. That’s pathetic.

At level 60 I’ve unlocked the top traits for my class, and that is artificially held back because each trait line is only 30 points.

I want something to play for. I like exploration too, but that only holds my attention for so long. I can never get more skills, so the only way I can improve is newer, and better gear.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

There is no difference in progress pre-80 versus post-80.

One is stat increases from experience, and the other is stat increases from drops.

Both drops and experience comes from killing mobs, doing hearts DE’s etc.

Maybe you can prance around at 80 and pick flowers, but like I’ve already said in this thread, when I invest my time and money into an MMO, it is to see my ‘guy’ stronger when I log off than when I logged in. I doubt I am alone here.

Do you understand what inflation is in the real world. IE The only means to secure an increase in wealth is an increase in productivity (skill) not pay rises. If you don’t understand that then you’ll never understand MMO design tactics.

On a gear progression system your “guy” is never stronger he’s only less weak than the devs made him yesterday.

Comparing gear to real world economies is a lackluster analogy. Sure stats inflate in MMO. So long as someone can jump on board and catch up to the progress wave later in the game, there is no problem.

Your last point is simply semantics. The end result is the player still feels a sense of progression.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Hell why even have levels in the first place. Why is Orr “gated content”? I don’t have the time to get my Mesmer to 80, I want to run Arah at level 10?

If you accept the concept of levels in MMOs, you must accept the concept of gear progression as well.

Anet has to keep people interested in the game.

If you want a static environment, play sPVP, or play a single player game.

I can only speak for myself, but gear progression stops being interesting for me at max level because I realize that I’m not actually making my character stronger. I’m just keeping up with the monsters, which are only getting stronger to keep up with the need to make me work for more gear. It’s fun up to cap because my character is actually growing. What keeps me interested after that is new content, new gameplay modes, new areas, and so on. I have left other games because all resources have to go to making new endgame encounters and gear to keep people who must continue improving their characters in order to stay interested busy.

There is no difference in progress pre-80 versus post-80.

One is stat increases from experience, and the other is stat increases from drops.

Both drops and experience comes from killing mobs, doing hearts DE’s etc.

Maybe you can prance around at 80 and pick flowers, but like I’ve already said in this thread, when I invest my time and money into an MMO, it is to see my ‘guy’ stronger when I log off than when I logged in. I doubt I am alone here.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Hell why even have levels in the first place. Why is Orr “gated content”? I don’t have the time to get my Mesmer to 80, I want to run Arah at level 10?

If you accept the concept of levels in MMOs, you must accept the concept of gear progression as well.

Anet has to keep people interested in the game.

If you want a static environment, play sPVP, or play a single player game.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

People play MMOs for a sense of character progression. I want to improve my "guy’ every time I log in. If i can’t do that, what is the point in playing? To dance around LA in pretty dyed exotics that everyone else has?

I’m sorry, but this community is pathetic. You cry about everything. Most MMO’s need a carrot on the stick to keep people logging in and playing.

If anything this game suffers from an extreme lack of progression at end-game. The journey is fantastic. 1-80 is so fun, I’ve done it 3 times now since launch.

Fractals of the Mists are an amazing set of mini-dungeons, and I have had a blast running each one at least once. I have no desire to repeatedly run through them though with absolutely no chance at improving my character.

Only simpletons think that the only or even the best way to have character progression is to constantly get “moar stats” by running a gear treadmill in the newest dungeon over and over. Horizontal progression is better, period.

Horizontal progression in MMOs is a pipe dream unless heavily built into the game. GW2 has no where to go horizontally.

Eve Online is the only really successful MMO that has truly good horizontal progression.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

People play MMOs for a sense of character progression. I want to improve my "guy’ every time I log in. If i can’t do that, what is the point in playing? To dance around LA in pretty dyed exotics that everyone else has?

I’m sorry, but this community is pathetic. You cry about everything. Most MMO’s need a carrot on the stick to keep people logging in and playing.

If anything this game suffers from an extreme lack of progression at end-game. The journey is fantastic. 1-80 is so fun, I’ve done it 3 times now since launch.

Fractals of the Mists are an amazing set of mini-dungeons, and I have had a blast running each one at least once. I have no desire to repeatedly run through them though with absolutely no chance at improving my character.

A whole new Tyria

in The Lost Shores

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Hyperbole

15 char min

Spirit Weapons.

in Guardian

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

With so many other great utility skills, I see no reason why any Guardian would use spirit weapons.

Like signets, they seem boring and lacking in utility. Even if they were buffed I would never use them.

Xp for kills in WvW

in WvW

Posted by: Swarthy Avenger.3072

Swarthy Avenger.3072

Best experience I’ve found, has been to help defend keeps and towers under siege. Repairing doors and walls grants excellent XP (about the same as gathering crafting materials), and you get a full DE worth of experience every 3 minutes or so if the keep stays in your hands.