(edited by SweetnStab.4815)
Showing Posts For SweetnStab.4815:
Tequatl is the most rewarding WB in game and now it’s basically impossible to kill it without an semi-organized group. That is… how it should be. “Organized” means more than stationing 5 people at each defense point and leaving it at that. You don’t need TS, you just need people who know what they’re doing. Our group (with a core of <20 members) has not failed this new Teq yet and we’ve done that by controlling who is on the defense teams and turrets. People we don’t know get channeled to the zerg.
Necessities to win:
-You need a full party at each defense point (N/S Hills/Boats). These people need to know spawn times and may need to skip a burn phase if the spawn phase is too close.
-1 party or 2 parties who clear fingers and help DPS any champ hypnos/grubs that show up
-Turret Ops who know how to press more than 1 and 2
-A zerg commander with a tag who can convince the masses to stack around them (hardest part really)
-Lots of reflects
-Make the dead respawn
If you have this you’ll win with ~1:30 to 2:30 to spare. Having TS, dedicated reflect teams and other little boosts just make things a little less hard.
I personally like the new Teq and hope it stays the way it is. Maaaybe make its crit spot a little more accessible is the only minor complaint I have for it. But it’s definitely doable.