May as well throw in my opinion, since I’m one of the folks who actually likes the implementation of traps as is. I’d agree with previous posters about Defender’s Dogma and Pure of Sight, but otherwise I’m thrilled to bits with Dragonhunter, and feel like it’s revitalized Guardian for me as something quite unique as well as just being a blast to play. Swell work, and kudos to the team.