Showing Posts For Swiftshadow.9763:
@ Adiyen – Diablo 3 wasn’t exactly a terrible game, but the fun felt short compared to Diablo 2. Me and my entire group of friends quit after killing Inferno Diablo ( We played D2 for years though).
@ Cromx – Your negative dungeon experience is probably due to the lack of the Tank/Healer/DPS roles. Co-operative gameplay can work just as well if teamwork is adequately cohesive. Deaths are expected but can be avoided with enough experience and skill.
@ everyone else – GW2 is a start of a new type of MMO that doesn’t completely revolve around gear grinding. IMO it definitely feels a great deal more “immersive”.
This is a good indication of any favorable improvements to future MMOs.
@ Vexus – You are probably right. It was mostly the pessimist in me talking. And yes, druid brez used a lot more frequently on dps than tanks or healers in my experience.
In WoW, I could die somewhere with a healer class farming nearby or walking pass without even so much as a pause to notice me.
I too always rez people out of goodwill.
Anyway for some reason people in GW2 appear to be more mature compared to WoW.
For years I have been a loyal Blizzard fan, from Warcraft to Starcraft games, Diablo and WoW.
As time passed, many new MMOs hoping to surpass WoW were released. They always failed.
However with Diablo 3, Blizzard really forgot about the importance of delivering to the players. It might possibly be a downhill slope for them if they continue to disproportionately prioritize profits over customer satisfaction.
Positive points I have noted in Guild Wars 2
- Strangers are actually helpful, rezzing and helping you with quests, mobs and events. Granted they are probably doing it for the experience, but the end result is still pleasant.
- The simple concept of level-scaling completely eliminates malicious ganking or griefing.
- Almost any spec/weapon setup is viable even if someone eventually figures out the absolute optimal setup.
- Exclusion of the Tank/Healer/DPS Holy Trinity. While a dungeon would probably be easier with those dedicated roles present, it does not seem to be an essential requirement.
- Underwater combat. I usually hate this in any game as the gameplay either feels clumsy, my character seems weaker or both. Actually I still would rather not fight under water in GW2, but at least I can say I won’t completely avoid it.
Thank you ArenaNet for such a wonderful game.
By the way, could we please have mounts?