Showing Posts For Swordmage.7486:

Option to "Turn off experience gain" for gathering/crafting, etc.

in Suggestions

Posted by: Swordmage.7486

Swordmage.7486

Maybe we can have an XP exchange to sell excess XP, or not.

And yes, you do get the most level-appropriate drops when you are doing an area at the same level as the MOBs since their normal drops are around that level and you aren’t just getting the occasional drop for your true level.

Option to "Turn off experience gain" for gathering/crafting, etc.

in Suggestions

Posted by: Swordmage.7486

Swordmage.7486

I came here to post the same request, only more so. I would love to see not only this option, but the option to tone down or even temporarily stop all experience gain so that we don’t level faster than we desire.

The main reason for this (at least my main reason for this) is to allow my characters to stay in a level range long enough to not only gain the rare mats needed to craft their next set of gear, but also have a little fun along the way. This is important for those of us who craft some or all of our own gear (I can spend the entire time between 30 and 35 just farming the 80+ rares I need to make the level 35 gear for one character — 6 armor, 4+ weapons); knowing I can’t afford to gain lots of XP from other sources, such as events makes the game a chore instead of fun.

Please note that the level down mechanism assumes that you are in gear appropriate to your level. Thus, if you want to craft your own stuff, you are forced to farm in level appropriate zones and can’t take advantage of the level down mechanism until level 80.

I realize that there may need to be some balancing done so that we can’t simply turn of XP and grind karma (assuming that is a problem); however, this will really make the game experience for some (many?) of us better.

(edited by Swordmage.7486)