Showing Posts For Sylvarian.1765:
The person who has 1-7 toons who are nowhere close to finishing crafting are the people who get shafted.
This pretty accurately describes my situation:
I currently have 3 level 80 characters (an Ele, Ranger and Warrior). The first two I leveled with no crafting. The third one I leveled the first 20 levels the standard way; and then I used six crafting professions (60 levels) to level the rest of the way to 80. I did this since doing it with events, hearts etc. felt way too stale for me by this point. I found doing it this way gave me a chance to understand my character/profession (during the first 20 levels), yet I didn’t become bored with a now repetitive level grind (by crafting the remaining 60 levels).
I found this method so satisfying that in early June I decided to make a plan to to simultaneously level up five more characters (the remaining five professions) – I would play the first 20 levels for each character, and level the last 60 levels for each through crafting. Currently, I’m at level 16 with all five characters. I play up a couple of levels with each character and then switch to another. I have been very happy with the game-play variety I get from doing this, while experiencing the available options/characteristics of each profession.
Then I stumbled upon this thread and I was both shocked and devastated. Three months of careful planning and preparation wiped out.
I had gathered a lot of gold and mats (with my level 80s) to cover all the crafting I would be doing. But with this change it won’t be nearly enough. Now, instead of crafting 30 disciplines to 400 (6 × 5 characters), I will have to do 45 disciplines to 400 (8 × 5 characters). In addition, eight crafting disciplines will now only yield 56 levels, instead of the 60 levels six crafting disciplines yielded before. So now I will have to play each character to level 24 (instead of 20). The cost in both time and resources is devastating.
Not surprisingly, all this has changed how I view this game. It has been made clear to me that I can not do any serious long-term planning here. Apparently, there wasn’t even any warning that such a drastic change would be coming.
Actually, it was intended that players could level to 80, only using crafting. See the following article:
Leveling to 80 through pure crafting possible in Guild Wars 2
“…as ArenaNet designer Linsey Murdock has revealed on the forums that, with some hard work and perseverance, players will be able to level all the way to level 80 by doing nothing but crafting.”
The article goes on to say: “According to Murdock’s post (viewable only if you have access to GW2’s beta forums), it works something like this: Leveling a single crafting profession to level 400 will grant enough XP to gain 10 character levels. As a result, by maxing out all eight crafting professions, a player can go all the way to the level cap without ever laying hand on a weapon.”
Also, the Guild Wars 2 Wiki Crafting article currently states: "…characters earn normal experience at the same time, making it possible to progress a character all the way to level 80 through crafting alone. "
So, I am hoping the reduction of gained levels from 10 to 7 for reaching 400 in a crafting discipline is a mistake, and will be reversed and corrected.
I’m going to contact support to find out.
Question: Was this change announced in any way by Anet (via patch notes, etc.); or has it just been discovered by players who recently (since the last patch) leveled a crafting discipline to 400?
I read all the dev discussions, patch notes, etc since July, and don’t recall any mention of this change.
Thanks