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BWE 3 Dragonhunter Specialization Changes

in Guardian

Posted by: SyntheticSoul.1549

SyntheticSoul.1549

I know it’s impossible to change things before HoT release, but here’s my suggestion. Ditch traps, replace them with Wards. Wells and Symbols all basically do damage as well as a mix of debuffs for foes and buffs for allies. Wards do no damage, and instead focus purely on the effects.

These are all ground targeted, can be used from up to 900 range, 240 radius.

Healing: Ward Against Harm – Heals user for a bit, then lasts 5s, acts as Defiant Stance/Infuse Light for all allies in the area, but only heals = to 20% of damage that would be taken, also pulses 2s Regen per pulse.

Utilities: Ward against Malice – Lasts 5s, pulses 2s Resistance on allies in the field.

Ward Against Foes: Lasts 5s, pulse 1.5s Chill on foes in the field.

Elite: Ward Against Destruction: Lasts 10s, allies in the field are completely immune to any damage/conditions/etc from any negative effect that is AoE. Basically if the targets affected != 1, it doesn’t affect any ally in the field.

I really do like the Idea of wards.
They could actually work well.

But i also agree with most people on here that the traps kind of feel weird being in a ranged support specilisation, when they can only be applied at your own position.

I also really like this idea:

Give guardian a unique interaction with traps:
Grandmaster trait: If you have a longbow equipped your trap skills become 1,200 range.
This lets us use traps from 600+ range by using animation similar to skill 4 of longbow.

Now this feels different from other professions like ranger and thief as you might see dragon hunters on the top of WvW keep walls shooting down multiple traps and symbols.[…]
That is what we Guardians always want to feel like, the leaders in attack or defence.

With this DH-unique mechanic the range support (which is what DH is mostly going for) would increase massively without even making the traps that much different from what they currently are.

Guardian is my favorite Class and I do think that Dragon Hunter has good potential to become a viable and fun to play specilisation.
I hope some changes/improvements to traps come soo.