Hi everyone!
I’d like to start my feedback of the stresstest of HoT with the positive and get on with the negative afterwards, however most of my experience from this stresstest has been positive.
First off; wonderful environment with almost too many visual treats no matter what graphic-settings you’re on (yeah I did go through the trouble to try out everything in the beta demo with different settings). The landscape in whole looks very impressing and promising! Revenant as it is, might actually be the most fun profession so far if you ask me. I love skill #2 on hammer, it’s absolutely stunning! I also love how HoT seems to pave the way for a more skillful playstyle given that the new mechanics makes it less of an “autoattack-styled PvE-scene”. Masteries looks very promising and the hanggliding feels very nice, especially after putting more points into it. Jumping mushrooms didn’t work at all so I never got to try that out.
I’m going to jump into some of the negative impressions I got now starting with the revenant. I got the impression that revenants will be able to quite simply keep up stability a bit too easy, I’m not sure if this is actually the case though when it’s played under more stress in harder parts of the game. I’m really looking forward to playing revenant in WvW, especially for outnumbered solo-fights to see how much pressure it can really take. Ok I jumped off the topic of negative there for a while, lets get back to that… Jalis was working alot better than Mallyx, even if you stayed on hammer when switching to Mallyx which however could just be preference. Other than the revenant I only really have the mushroom issue and a few graphical glitches (like not seeing myself when first walking into that place with the vines you torch).
Overall everything was very positive and I’m greatly looking forward to seeing the final result. I would also like to thank the Guild Wars 2 team for the oppertunity to participate in this beta, it has been greatly appriciated!
Thank you!
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