Amihan – “I get Stabby” Thief
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Amihan – “I get Stabby” Thief
Wondering if anything posted in this thread was going to be implemented or has been?
Amihan – “I get Stabby” Thief
Going to go over Healing Skills and Some Utility Skills(mainly cantrips) this time around.
Healing Skills
- Ether Renewal – Either add 2 sec of Stability since it’s to easy to interrupt or up the base heal per pulse.
- Signet of Restoration – Up the base heal to 3,750. I think the healing per cast is fine. Reduce cast time to 3/4 down from 1 sec.
- Glyph of Elemental Harmony – Reduce cool down to 20 sec down from 25 sec.
- Arcane Brilliance – Reduce cool down to 20 sec down from 25 sec.
Utilities
- Arcane Shield – Reduce cool down to 70 sec down from 75 sec. Increase the amount of attacks it can block to 5 up from 3 attacks. Maybe make each blocked attack a damage multiplier ( .02 each for a total .1)
- Armor of Earth – Reduce its cool down to 80 sec down from 90 sec. Increase the Duration(Stability and Protection) to 8 sec up from 6 sec
- Lightning Flash – Increase the range to 1000 up from 900. Reduce the cool down to 35 sec down from 40 sec
- Glyph of Elemental Power – Increase Trigger chance to 30% up from 25%
Increase charges on all conjured weapons to 18 up from 15. Duration should remain the same.
Conjured Frost Bow
- Ice Storm – Increase range to 1200 up from 900.
- Frost Volley – Increase range to 1200 up from 900.
Conjure Earth Shield
- Magnetic Surge – Increase range to 800 up from 600.
- Fortify – Increase duration to 5 sec up from 3 sec.
Conjure Flame Axe
- Burning Retreat – Should be able to control it’s direction.
- Flame Leap – Increase range to 600 up from 550.
Conjure Lightning Hammer
- Lightning Storm – Increase base damage to 270 up from 163.
Lastly Elite Skills:
Torando – Add a forth and fifth skill.
- Blizzard or Frost Tornado – A lesser version of Frozen Burst but with a cool down of 20 sec.
- Wild Fire or Flame Tornado – A lesser version of Ring of Fire but with a cool down of 30 sec.
Glyph of Elementals
- Baseline health and stats should be adjusted according to a percentage of the summoners.
Conjure Fiery Greatsword
- Reduce its cool down to 160 sec down from180 sec.
- Firestorm – Increase range up to 900 up from 600.
- Fiery Rush – Add Burning: 2 sec (656 Damage), Evade: 1 sec
Amihan – “I get Stabby” Thief
(edited by Taal.2913)
A lot of good suggestions for D/D and Traits. So I’ll focus mainly on Staff.
Fire Attunement:
- Fireball – projectile speed should be increased since it travels so slow and easy to dodge.
- Lava Font – The delay on its initial damage should be removed. An increase in either duration (up to 5 sec) or radius (to 180 and 240 w/ blasting staff).
- Flame Burst – Up the base damage of burning to 1700-1800.
- Burning Retreat – Be able to control its direction just like you would a normal dodge. It would add more to our survivability.
- Meteor Shower – Increase the number of meteors to 28 up from 24. In turn that ups the damage a bit.
Water Attunement:
- Water Blast – Up the base damage to 150 and the base heal to 400 maybe but dont have much of an idea for this one.
- Ice Spike – Reduce the delay to 1.5 sec. There is about a 2.5 sec delay from the spike forming and dropping on target. Add Combo Finisher: Blast to it(nice to have another one besides Eruption).
- Geyser – Increase duration to 3 sec up from 2. Decrease cast time to 1/2 sec down from 3/4.
- Frozen Ground and Healing Rain- I think these are good the way they are.
Lightning Attunement:
- Chain Lightning – Increase the speed of the projectile(Lighning should not travel so slow). Reduce cast time to 1/2 sec down 3/4 sec. Maybe increase the maximum number of targets to 5 up from 3.
- Lightning Surge – Increase the radius to 180(240 with Blasting Staff) up from 120(180).
- Gust – Make it more conal because this seldom hits it’s target.
- Windborne Speed – It is good they way it is maybe increase the swiftness granted to 15 sec up from 13.
- Static Field – This one is good the way it is.
Earth Attunement:
- Stoning – It is fine in it’s current state.
- Eruption – Add 2 to 3 sec of cripple from when it starts to from on the ground.
- Magnetic Aura – Increase duration to 6 sec up from 5.
- Unsteady Ground – Like Ring of Warding give it a radius 120(180 with Blasting Staff) and Combo Field: Smoke. Adds a new dynamic to Eles
- Shock Wave – Also good in it’s current state.
There’s a lot of good suggestions about changes or buffs to healing, utility and elite skills. I may look at Trident skills next but water combat is a rare occasion.
Amihan – “I get Stabby” Thief
(edited by Taal.2913)
Just a few improvements to current Ele skills.
Staff Skill 1 and Trident Skill 1 (Fire and Air Attunement) – Fireball, Chain Lightning and Forked Lightning – Needs an increase in speed at which they travel especially chain and forked lightning. These skills travel way too slow.
(Fire Attunement)
Staff Skill 4 – Burning Retreat – Should be able to control the direction just like a regular dodge to give it more utility.
(Earth Attunement)
Staff Skill 4 – Unsteady Ground – Needs to cripple targets again in addition to its current effect.
Thanks
Amihan – “I get Stabby” Thief
I would like to have a way that you can switch between two different builds. I also dont mind paying for it like a one time upgrade with gems.
On a different note I also want to know if there are any plans to add more account bank spaces? Eight is not that much and I know people suggest buying multiple accounts as bank alts but would rather see an expansion of the current system.
Amihan – “I get Stabby” Thief