Keep in mind during this that they want the player to be a heroic character no matter what. (Which is why they decided to not let you join the Inquest, Nightmare Court, etc). In one area you are helping the Scritt, in another you are slaughtering them. In one area you are crushing Drake eggs for a renown heart, and in another you are stopping poachers from stealing Drake eggs. In one area the Grawl are bad, and in another they aren’t. Why should I help a pirate get revenge on her ex-crew? Why am I friends with these Jotun when I was butchering their kin just over the last hill? For many of these, I think the writing team just had an idea and thought “well, this would be cool!” and then went at it, continuity be kitten ed. When I have raised this issue up in the past, people rebutted me by saying that, if you read what the renown heart or event person had to say that they would explain the inconsistencies, but this falls through on two accounts: the first is that Anet promised that they did not want you to be acting without knowledge of the purpose of the actions and that they did not want the players to have to read a “wall of text” to understand the context. And second, it just isn’t really true: after that comment, I went around and read what the NPCs had to say about the events, but there still was no decent explaination.
If Anet would just identify a group of people as bad and keep it that way, then I would be cool with it: you tell me the centaurs are bad one time, then I don’t need to be told why I’m killing them: it’s because they’re bad! But if you flip flop, you need to explain it. GW1 did this with the Tengu when they had certain Tengu tribes be good Tengu, and other ones were bad. GW2 did this with the Hyleck and their colors identifying their behavior. But with other races such as Grawl, Jotun, Scritt, and even on occasion Pirates, this flip flop is unexplained.
But hey, maybe this is all because Anet was crunched for time when first make GW2 and now that it is released, maybe the living world content is bad-writing free, right? Wrong.
From Rox and Braham exchanging childish quips, to Ellon and Evon showing a lack of maturity and depth in their squabbles (which is then mediated by the Master of Peace, who not only had mismatching written to actually spoken dialogue, but also takes the prize for worst voice actor in GW2), the writing still shows little to no improvement over the earlier writing. It still is silly, cheesy, and shallow.
I’m stopping here just because this is really long, but I could go on for a good while longer. So while the world and lore of GW is deep and fascinating, the writing that coats the surface is terribly written. Why is this? I have no idea. It does seem to me that there is a little bit of a lack of self-awareness and maturity in general at Anet (especially considering their poor reception of criticism and underhanded ways in dealing within game issues / exploits) so this may just stem from that, but it really is unfortunate that it is there. For me, I enjoy the game by skipping all of the cutscenes and making up my own stories. So there you have it.
(edited by Tai Kratos.3247)