Don’t even bother playing necro in dungeons. Problem solved. Just don’t.
O_o so, uh, counterbalancing, I’ve had no problem at all with condition necromancer in dungeons. It’s not notably slow, not holding folks back, and I usually contribute well enough to the damage meters — especially bosses — that I’m close to the top damage.
(Often, in fact, top, if there is a period where you have to range out to avoid mechanics or something, since scepter + dots means I lose less damage to it than melee…)
Or you can burst the boss and avoid the mechanics? The whole reason you need to range and avoid them is because you lacked damage, which you then try to quantify by saying its not notably slow. In fact, it is.
Scepter+dots mean you are doing less dmg btw. By the time your damage ramps up to acceptable levels, the boss would already be dead if you were any good.
Most dungeon bosses dont even last a full rotation with a good party.
There is no ‘counterbalance’ to this. Necro isn’t that good in dungeons, period. It only seems good when you have a bad party, and/or are a bad player. At that point everything ‘seems’ good. Play what you feel like playing, but don’t come up with half baked justifications for why it ‘not holding people back’ or ‘not slow’, when it IS notably slow.
And this is coming from a person with multiple necros. I love the class, but im not going to delude myself into thinking its good doing something its not.
Slightly off topic, but as someone with multiple necros, where would you say they excel if they suck so much at dungeons/fractals? (I’m a new player but thinking of making a necro right now)
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