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Toughness Discussion (Screenshot included)

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Posted by: Tanicus.8270

Tanicus.8270

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Toughness should be changed to offer more mitigation, and protection should be reduced – not extreme changes, maybe 8-10% more mitigation for toughness, and cut protection roughly in half. It’s silly that the ability to truly Bunker is limited to classes who have constant access to a defensive boons.

I like this idea

Toughness Discussion (Screenshot included)

in PvP

Posted by: Tanicus.8270

Tanicus.8270

Hi All,

Not asking for a nerf to thieves.. i think they are fine and i play one myself. I do think toughness needs to be looked at in detail by the dev team. Obviously i was hit by an extreme glass cannon BS build… but with 2k+ toughness, i should not get hit for 14846 damage in under 1 second…. let alone almost a 7k backstab.

Again – i think thief damage is fine.. if the wind hits the guy that hit me he would die so they need to do a bunch of a damage. I think the toughness stat itself needs to be looked at.

To all replies – this thread is not about what I could have done or wore or traited differently. Its also not how i should/could have dodged. This is not my normal spec and was testing the toughness stat out itself. The point I’m trying t convey is that if someone maximizes toughness (2k is extreme), they should not take this much damage.

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