Showing Posts For Taomagicdragon.9718:
My thoughts:
I never did understand the argument “X should have been in the game sooner/at launch.”
Would the content/system not being in the expansion at all make the expansion better? Doubtful.
Is it simply a slight against the company itself? Fair enough, though that seems to be a critique of the base-game itself, not the expansion and therefore also feels off-base.
My views of the PAX event:
New Profession: Usually expected with an expansion bearing the Guild Wars name. The profession draws upon GW1 lore which is always good for me.
New Maps: 3 Biomes means, at least, 3 interconnecting zones and if so, that feels small. Without knowing the size or the true number (they said Biome which may be different than a zone or a map) I can’t give an opinion except for a range of “too little bang for the buck” to “AMG V47U3Z”.
Masteries: Skill points used to acquire new skills. If these are for the new area only, then it’ll feel like mounted combat in LotRO: Awesome but rarely used unless I decide to only live in the new areas.
Proficiencies: New weapons and skills per class (not a new weapon type outright). I like this, more variety is always good.
Guild Halls: Bring it on, I’ll be curious how smaller guilds will fair when compared against larger guilds. Either way, I like it.
GvG: Same as the above: I like it but wonder how small guilds work into the system against larger ones.
Without knowing anything else, I know I’ll by one (a CE if one is available) for my main account and probably the digital version for my other accounts.
(edited by Taomagicdragon.9718)
My own opinion on the way dailies are done based on their “type”:
Gatherers – On the whole, you only have to gather, at most, half of what you had to gather previously but do have to gather in specific regions. For me, with almost every node unlocked, I just go to the regional starting city for mine with some exceptions (Orr forager being the recent exception).
I view this as an overall plus for me.
Vista – quick achievement that acts as a replacement for the laurel vendor visit but rewards exploration if there’s one in an area you haven’t been to yet.
Overall, until there’s one outside the main racial regions, I just hop to the racial city and view so it feels the same to me. No change.
Mystic forge – I stockpile major runes and combine them, you can also combine those gems you gather while harvesting.
I was happy with this one coming back and being only one interaction instead of five. Big plus.
Events – this one depends greatly on the region and your familiarity with the timings of the events. It’s one event less, but more specific.
For this one, I like it less due to the maps being ones I tend not to frequent though, if I still needed map completion in that area, it might not be so bad. This is a minus for me.
Crafter – essence of luck or ascended timer.
Huge plus.
Fractals – both the level of a full set and the running of any one. These are easily done while fractaling and do reward in an extra pristine each which is a huge plus.
This one depends on your love of fractals: huge plus if you do and not if you don’t. For me, I see it as a plus for that play style.
Boss kill – killing a world boss is easy so long as your time slot syncs up with it.
Huge minus for me as it requires timing that may not work with someone’s time slot.
There may be some other archetypes I missed but I usually do 1-2 over ones.
As for the pvp ones, they all feel much improved especially with the potions that accelerate reward tracks. My thoughts:
Points – defending one requires pvp or a helpful partner or guild (mine is such a guild).
If you like pvp, huge plus, if not, then you’ll need help.
Rank points – simply kill things or gather points or volunteer when prompted.
Huge plus and requires no skill on your part.
Reward track – via rank point and the pvp chest potions, earn a sub-reward for a reward track tier.
As with the previous achievement, it’ll take longer if you avoid fighting but can be done.
Player kill – kill 3 people.
If you pvp, it’s quick and easy to, if you can’t or won’t pvp, you can’t get.
Profession wins – be in the winning team with the correct profession.
Requires a helpful guild if you don’t like to pvp, and two games. So if you lack the time, the professions, or the help then non-papers won’t earn these.
Overall for pvp, you need to fight to earn these quickly or have a helpful group. Takes two games which take about 10 minutes total to earn 4/4. If you don’t have that and don’t like to pvp, you’ll prolly only get 1 some days, or none.
WvW ones and my thoughts:
Sentry killer – kill a lone npc denoted by the flag icon.
Easy and requires no skill but requires an enemy sentry to fight.
Guard killer – kill any 5 enemy npcs
See above comment.
Objective defender – merely being within the confines of the area while the timer ticks down seems to be enough.
Longer than the first two at times, but easy and requires no combat.
WvW slater – have to kill a few players.
Less than the old daily, but if you don’t want to fight players, then you can’t get this.
WvW Spender – buy an ascended item or a potion of xp.
Fast and no combat needed unless you lack badges (earn those via achievement chests)
Ruins – sit in a circle to claim a wvw point.
Fast and no combat.
On the whole, wvw require less combat overall, pvp rewards improved, and pve seems faster ignoring the event and boss ones.
I usually do 2-3 pve, 4 pvp, and 1-2 wvw. I start at reset and finish after 25 minutes. I usually have my guild help with the pvp and we do it together ( I join after finishing the other achieves). For me, the system is a plus as I can, if no time, usually do a gather, a vista, and a spender or ruin in wvw to get 10 points in about 5 minutes.
I know I left some out, but for me, the new dailies are better and the laurels from dailies and monthlies are made even easier to acquire and you can get even more per month than before, the other login rewards are an improvement as well.
Overall a plus for me but your mileage may vary.
Hold your posts! Hold your posts!
Sons of Sparkly Fen, of Maguuma, my brothers,
I see in your guilds the same merits that could spawn the events for me.
A day may come when the support of Anet fails,
when they forsake our tickets
and break all bonds of fellowship,
but it is not this day.
An hour of trolls and deleted posts,
when the age of TTS comes crashing down,
but it is not this day!
This day we post!!
By all that you hold dear on this good Tyria,
I bid you fix this, Devs of Anet!!!
To get the Meta-Achievement, without doing Jumping Puzzles, you can get:
Strangers from the Sky
Voyage to the Bazaar
Diverse Trader
Ascend to Zephyr Sanctum
Kookoo the Incredulous
Grandmasters of Om
Like Clockwork
Parachute Pilferer
Kites of the Night (easily accessible in the event)
Poor Man’s Kite (not a single spacebar press needed)
Colossal Kite (same as the night kite)
7 Sanctum Sprint minigame achievements
More than enough to get the meta without going into Jumping Puzzles.
Personally, I don’t really like minigames at all so I avoid them, doesn’t mean they shouldn’t be used for achievements.