Showing Posts For Tarquinius.3876:

Coolest endgame armor for Charr

in Charr

Posted by: Tarquinius.3876

Tarquinius.3876

Important note for heavy charr! Some of the chest pieces leave some your upper chest exposed, to the point where your furr color can clash with your armor color and make it look not quite right, keep this in mind and use the pvp locker to preview some sets. If it does look akward, also keep in mind that most of it is hidden by the higher camera angle, but not all.

This is my only issue with T3 armor. I don’t understand why they felt that it was necessary to leave that section exposed, but it would look so much better if they just covered it up, honestly.

It originally looked so awful with my dye combination that I had to buy a total makeover kit so that the fur would blend better with the armor.

That said, heavy T3 is still probably the best armor set for Charr.

Fractals and the anti-melee abilities.

in Fractals, Dungeons & Raids

Posted by: Tarquinius.3876

Tarquinius.3876

I like melee on this game. Most fractal bosses I melee, but back off to heal or evade and range a bit.

Several dungeon bosses are the same difficulty or easier than ranged while in melee, IMO:
TA Vine boss
AC final bosses (exp)
Most CoF bosses in 1 and 2
Alpha in 2 and 3 of CoE using stack technique with 1 person ranging
SE bosses in path 3, cept the first guy. 1st and last boss of path 1.

These are just a few of the top off the head, there’s more. Now, I would agree that more bosses are ranged friendly than melee, but I don’t think it s a huge difference.

I’m not sure how far you’ve made it into Fractals, but in the later levels (post 20), it makes a significant difference. Using melee on bosses in Fractals is extremely detrimental towards your group’s progress, and will generally result in a wipe, or frustrated group-members.

In regards to the other dungeons, I’d argue it doesn’t make such a huge difference because of how absurdly easy they are; however, with the indefinitely increasing difficulty of Fractals, the disparity between the use of ranged and melee weapons is becoming blatantly obvious.

Fractals and the anti-melee abilities.

in Fractals, Dungeons & Raids

Posted by: Tarquinius.3876

Tarquinius.3876

I completely agree – sure, you can try and dance around this by saying that it’s possible to melee bosses in FotM – but, the fact remains: it is far easier, and more responsible, to use a ranged weapon instead of a melee weapon in all boss fights in FotM. In my opinion, it’s completely ridiculous that the fights were implemented in such a way; what’s the point in bringing a melee weapon if it’s only useful in downing trash quickly?

(edited by Tarquinius.3876)

So fed up.

in Fractals, Dungeons & Raids

Posted by: Tarquinius.3876

Tarquinius.3876

The dungeon’s a lot of fun, but not being able to progress because somebody leaves or disconnects is so kittening annoying.

They should just make it so that you only have to run 3 per level, not 3 consecutively per level or at least make it so that you can somehow progress in difficulty level without having to run 3 consecutively.