Showing Posts For Tarquinius.3876:
I like melee on this game. Most fractal bosses I melee, but back off to heal or evade and range a bit.
Several dungeon bosses are the same difficulty or easier than ranged while in melee, IMO:
TA Vine boss
AC final bosses (exp)
Most CoF bosses in 1 and 2
Alpha in 2 and 3 of CoE using stack technique with 1 person ranging
SE bosses in path 3, cept the first guy. 1st and last boss of path 1.These are just a few of the top off the head, there’s more. Now, I would agree that more bosses are ranged friendly than melee, but I don’t think it s a huge difference.
I’m not sure how far you’ve made it into Fractals, but in the later levels (post 20), it makes a significant difference. Using melee on bosses in Fractals is extremely detrimental towards your group’s progress, and will generally result in a wipe, or frustrated group-members.
In regards to the other dungeons, I’d argue it doesn’t make such a huge difference because of how absurdly easy they are; however, with the indefinitely increasing difficulty of Fractals, the disparity between the use of ranged and melee weapons is becoming blatantly obvious.
I completely agree – sure, you can try and dance around this by saying that it’s possible to melee bosses in FotM – but, the fact remains: it is far easier, and more responsible, to use a ranged weapon instead of a melee weapon in all boss fights in FotM. In my opinion, it’s completely ridiculous that the fights were implemented in such a way; what’s the point in bringing a melee weapon if it’s only useful in downing trash quickly?
(edited by Tarquinius.3876)
The dungeon’s a lot of fun, but not being able to progress because somebody leaves or disconnects is so kittening annoying.
They should just make it so that you only have to run 3 per level, not 3 consecutively per level or at least make it so that you can somehow progress in difficulty level without having to run 3 consecutively.