Ok, I have reported this before in game as a bug.
I would really like to have a response from Anet about this. Is it working as intended?
When I go down I tend to ignore this skill as I only see it as a 15 sec chance to rez a team mate before I get to run back. In PvE in dungeons I have poped this skill and died before the timer ran off and then died again when I rezed back to run back to my group.
Let me stress that althought I dont like how the skill works overall, I want the double death bug fixed more then I want the skill fixed.
I would like to see a higher % chance of staying up after killing something without specing in the trait tree, but I want the double death issue fixed. The buff should go away with real death.
When I go down and decide to pop this skill and die after I do, this debuff should simply go away!