Showing Posts For Taujin.2475:

Six Minutes to Knightfall still bugged

in Battle for Lion’s Arch - Aftermath

Posted by: Taujin.2475

Taujin.2475

Give it everyone who makes it to the holo fight. (change the requirements)
OR
Replace it with something else.
OR
Fix the achievement & nerf the knights hp and toughness so smaller servers have a chance.
Congrats to those who have beaten 6 mins on overflows with randoms but you have no idea how lucky you are. A lot of people on overflows and even on home servers are either not trying at all anymore or just not taking all the steps needed for a quick run, buffs, boons, consumables etc.
And as for organising them, you can lead a horse to water, but you can’t make it drink…

Battle for Lion's Arch Open Issues and Tips

in Battle for Lion’s Arch - Aftermath

Posted by: Taujin.2475

Taujin.2475

Six Minutes to Knightfall achievement is so messed up right now.

I’m lucky that I’m on a fairly large server, so we are able to pull the numbers, but best time I’ve seen there is 10 mins. Last night guested on Desolation (the first server to get wurm kill) and they did about 8 or 9 mins in a fairly organised run.

They should just accept this was a badly thought out piece of content, nerf the knights hp by 30% and reduce their toughness.
OR they need to change the knights so they’re in the conditions weaken them state for the majority of the fight, and switch to the other state for short durations.

Temporary content achievements should not be aimed at the biggest servers and guilds only. You want to make it this hard? Make it permanent and I’ll stop complaining. I thought Unfriendly Skies was bad, but this is 30 times worse

Gandara done it again:)

in Tequatl Rising

Posted by: Taujin.2475

Taujin.2475

Again!? Come on guys your killing me here!
Gave up earlier and went and finished Tribulation Mode, actually easier than getting on home server for Tequatl at the moment!

Gandara done it again:)

in Tequatl Rising

Posted by: Taujin.2475

Taujin.2475

ARGH! Missed it again! Trying, and failing, just to get on the server and not overflow at the moment.

Aether dungeon needs radical nerfing

in Sky Pirates of Tyria

Posted by: Taujin.2475

Taujin.2475

Had five goes at this dungeon so far, twice cleared it, once made it to the end fight but got wiped, and twice didn’t get past the golems. All with different pugs, different players, different classes, even had a lvl 13 in one group, and with that group we finished the dungeon!

Overall I would say that it is an enjoyable challenge. It’s not very pug friendly as a lot of people don’t know the mechanics, and while I (or others) are happy to try and explain it to them, some people just don’t seem to want to listen and keep getting hit by lasers or aoe cannon fire because they’re not even trying to move out of the way. But if you manage to get a group that can adapt to the mechanics of the fight it becomes a lot less frustrating and a lot more fun.

However…
The achievements on the other hand are really starting to give me a headache. I just think that some of them are way too hard in a dungeon that’s only up for 2 weeks, in fact I think this living story event is the first that I’m not going to be able to finish everything. I keep trying but one slip up and I’m pulled into a laser = fail. Or our groups not quite strong enough to kill the end bosses in the time limit = fail. Or I loose track of which aoe barrage I need to avoid at all costs and I clip a pool of fire = fail. Argh! I’m going to keep doing runs but once the events over these achievements are gone forever (probably) and THAT is what’s annoying the hell out of me.

(edited by Taujin.2475)