Showing Posts For Taurondir.7698:
You are not alone. In total desperation with the map Tangling (pun intended) I’ve been doing my own personal GPS notes on a lot of maps. Examples:
Don’t get me wrong, I love the game, and I will probably move to playing a Thief a lot more with the DeadEye thing, but I kind of thought that by now I’d maybe/kinda/sorta be able to do more long range work with my fav class, Ranger.
Yes, it’s because I suck at the game overall, and I’m a mess in close melee, but you know, considering I like everything else in GW2, I have to complain about something
I kind of cried when we got Druid, and shed a tear at seeing DeadEye for thieves, a class that normally is all close-range work, and now with the new expansion, Ranger adds MORE close combat focus.
sniffle
In the old days of PnP games with a live GM, you would never run the same adventure module twice with the same players.
I should not have to explain the reason why, because it’s glaring obvious.
We are made to run the exact same Dungeon hundreds of times in a computer MMO because there is (apparently) no easy way for ANet to make them more dynamic, which is in fact what should be happening. This would also then get people screaming because their easy “money making runs” are now more involved.
I don’t know about the rest of you, but I’d like more surprises in my Dungeons. Once the whole thing boils down to knowing where to stand, what order to press everything and what target order to burn things, why are people surprised we want to get it over and done as fast as possible with Zerg builds?
When I go on site to fix computers, I never know exactly what to expect, which means I have to bring a spread of tools and equipment. We are given a large set of tools, and then we find out we just needed one screwdriver. Every. Single. Time. This happens because we are always given the EXACT same problem, in EXACTLY the same Dungeons.
I think we need to address that first before we point fingers at all the people bringing screwdrivers.