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Ranger skills were boring in GW1 as well, but you didn’t notice as much because you had dual-classes back then.
That is my main QQ about GW2: the loss of dual-specs. I loved how my monk could bust out a huge ranger longbow when not healing or buffing. Or a ranger could start casting elementalist spells when they needed AOE. Oh well.
Axe + Torch + 2 traps skills (spike and poison) is what works for me. Open with axe 1 and 2 skills, move towards the target cluster, then toe-bomb with traps + torch skill 5
It takes more work and skill than a staff ele, and is more dangerous, but it’s doable
I too am an altaholic… I’ve decided to make my ranger my main because he is a solid solo class that is one of the easiest to play. Between medium armor, the pet, and all the evade skills. And he is the mirror image of the warrior: instead of being a melee class with some ranged abilities, he is a ranged class with some melee.
Regular soloing is mindlessly easy which is what I like. Using AOE with this class is tough, though. Unlike the ele, you don’t have a gazillion AOE spells through your weapon. You really have to use traps/mines if you are herding for AOE.
I didn’t like engineer because it seemed too hard for too little rewards.
I like ele because it is hard but also has great rewards once you learn all 4 elements within each weapon combo (it’s a long tough road)
Like everyone else said, warrior is the other great beginner class along with ranger. No pet, but you have heavy armor and oodles of health. And you have great AOE through greatsword that doesn’t require setting up through utility skills.
Eventually, try a thief because their fighting style is so fun. And because, just like every other MMO, that class is an icon of PvP.