Showing Posts For TeasingPink.4728:

Necro Minions need to self heal out of combat

in Necromancer

Posted by: TeasingPink.4728

TeasingPink.4728

If they are intended to be utility skills, and not specifically pets, it would be nice if you could force them to die, or they behaved in a manner like Mesmer illusions, where the cooldown on a resummon begins as soon as they are cast (but die at the end of combat).

As it is, they behave like pets, not like any other utility skill. I shouldn’t have to have a pet on the verge of death, with no out of combat way to heal it, at the start of a combat. I enter combat, my pet immediately dies, and only then does the cooldown start to summon another. Very frustrating.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: TeasingPink.4728

TeasingPink.4728

My ticket (Ticket number = 120828-001273) has been resolved. Not sure if this was your intervention, or just chance timing, but I no longer need assistance. Thank you!

Rerolling, and this is why. [constructive thread]

in Necromancer

Posted by: TeasingPink.4728

TeasingPink.4728

Add me to the list of people with level 80 necromancers who have rerolled. All of my class complaints have been echoed here numerous times, so no need to repeat them.

I really hope they get a boost, both in combat effectiveness and spell effect visual flair, as I want to enjoy and return to my necromancer, but I’m tired of looking at all the greener pastures around me.

Tickets for Review (3 days and older) [merged]

in Account & Technical Support

Posted by: TeasingPink.4728

TeasingPink.4728

Hi, my ticket has gotten the run around for 18 days now. I’ve gotten a couple replies from support (all form letters), but no real responses after I provided the info the form letter requested. I’d appreciate it getting looked at, thank you!

Ticket number = 120828-001273