Showing Posts For Teddy.3846:
For an individualized response, you can contact the CS Team via the ‘Support’ link above/below and ‘Submit a Request’ for assistance.
Dev responses here are somewhat rare.
Good luck.
Thanks, I’ll try that.
I just found out that the colour changes to red when I change the headgear skin to Light Dragonscale Headdress. Weird…
I searched around the forum and found an old post (11 months ago) that had a player describing the same problem I have.
Simply put, my Chaos Gloves do not glow in the colour I dye it to do but instead are stuck on just white (or red on another character). Doesn’t matter if I change the dye, hide/show the gloves, re-equip them or changing graphic settings.
Except for changing Shaders to Low.
That’s the only time when the gloves actually show the correct dye.
So I was wondering if this was being looked into or if it’s just not important enough?
I want to use High Shaders settings but that means my character wouldn’t be able to use my relatively newly acquired Chaos Gloves without it being an eyesore.
Please respond if you find time^^
“Life stealing is the act of draining an amount of health from an enemy (thereby damaging them) and healing yourself with it.”
Just because it deals damage doesn’t mean it counts as an attack. And Endure Pain looks after things that attacks, after which it prevents the damage from those sources.
“Each life steal deals a specific amount of damage ignoring armor.”
This is probably one of the reasons it ignores the invulnerability of Endure Pain and doesn’t have to be a bug just because Endure Pain doesn’t specifically state that you can take damage from leeching.
I recently (30 min ago) played against a Ranger/Druid in Ranked/sPvP that I couldn’t complete the finish-skill on. It’s not like I was interrupted or stunned in any way that made me question what was happening, but the finish-skill didn’t do anything.
I noticed after a few failed attempts that whenever I tried to finish the ranger, my character instantly faced the direction of his pet. The down animation played out fully but the ranger didn’t get finished after I completed the finish and I just stood there like a fool trying to do it again. Targeting the ranger didn’t help.
I have never seen or faced another ranger that made the finish-skill act like this before, and I asked a ranger friend to see if that pet have any weird taunt/focus-changing abilities but it didn’t.
The ranger was using the Bristleback pet and no other ally or enemy was there during the first times it happened.
Also worthy to note is that the ranger was still in downed state after I finished trying to finish them. So they didn’t get resurrected by their pet meanwhile.
I was playing on Necromancer/Reaper and the finish-skill acted the same way for both in Reaper’s Shroud and without.
Has anyone else experienced similar things for other characters when trying to finish them? Am I missing something and this is actually not a bug, but just some weird options that is screwing over the way my character acted? (although this never happens with other characters/rangers I try to finish)
Cheers.
I wish to know how long the break will be so I can plan accordingly. I can’t find this information anywhere so I guess it’s not yet available to the public but a question never hurt.
Cheers, Teddy.
Decay starts after 3 days and you lose 100 each day after that up to a maximum of 700 I believe.
Thanks!
Also, how much do you lose?
Regards, Teddy.