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Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Teldo.1473

Teldo.1473

My take on the changes.

Kit Refinement change:

A huge nerf to this and it will make it basically useless when you run 2 kits. Why would you nerf an engineer, who runs 2 Kits? Those builds are definitely not too strong so far, but they were interesting and fun to play.

The change makes no sense, really. If some of the procs were too strong, they could’ve nerfed those specifically. But an internal cooldown is just weird and makes it useless.
I really loved this build.

Flamethrower changes:

The buffs are mainly based on power builds. Nice idea. I actually like them and they help PvE Flamethrower engis. Still doesn’t make Power Flamethrower viable in highlevel sPvP, cause you can’t just channel Flamethrower 1.

The extra 2s Burn on the knockback is amazing for Condi builds, but not too big of a change
Still won’t make Flamethrower a good choice.

Toolkit changes:

5 stacks of confusion for 5 seconds instead of 3 for 3? Amazing and a really good buff.

Toolkit is definitely a good kit now.

Elixir Gun changes:

Blast Finisher on the leap – amazing and I love it. Allows a lot of interesting plays.

Healing buffs – Also good, but gets compensated by the huge Kit Refinement change.
It’s basically even worse, because you had a double heal, which removed 2 condis, before and now you only got one.

Conclusion:

While I like most of the changes, I don’t think it’s enough to bring Flamethrower and Elixir Gun into the game.
The Kit Refinement nerf is just too much and the Trait will be useless with double/triple Kits.

Overall this change will make less builds viable then there already are. I theorycrafted a lot lately and I just couldn’t make anything work in high ranked paids, except for 100 nades and my current Condi Burst build.

100 nades were alright in paids, but still weaker than most builds, cause it was way too easy to shutdown. You didn’t deal any pressure back with anyone on you and the build was pretty bad in 1v1s.
The 100 nades build gets completely shut down with the Kit Refinement change though.

My Condi Burst build is very strong. Possibly even too strong, but that’s just the only thing that is viable and the sad part about it is, that it’s by far the easiest build that I’ve ever played on my engineer.

So right now the best build is also the easiest build to play (ridicilously easy.) and with the current Patch changes it won’t get better either. I can imagine myself using a Toolkit instead of Elixir B in the Condi burst build, but that’s about it.

I just don’t see any viable build happening with those little changes, especially because the Kit Refinement will take out way more builds that might’ve been interesting.
Even though devs said that they don’t want to take builds out of the game and add new ones.

I like engineers!
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