Showing Posts For Tempest.9175:

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Tempest.9175

Tempest.9175

So, um. No one read the entire post. Or did you guys just skim it?
-Ascended is a gear between Exotic and Legendary. Meaning that Legendary will possibly stay the max, while armor is tinkered with below it.
-Infusions: This item is found, by default, in Ascended gear. Players will be able to craft Infusion “gems”. These gems can be slotted into gear, what “type” of gear hasn’t been clarified.

So there is no real power creep until Legendarys themselves are considered outdated.

The work they are asking for is not terrible nor is it the end of the world. There is a HUGE difference between running a dungeon on a 1 week cooldown and HOPING you get an armor drop vs running a difficult dungeon and knowing something you can use will drop.

How GW2 IS becoming a "Grind" -MY thoughts.

in Guild Wars 2 Discussion

Posted by: Tempest.9175

Tempest.9175

What is depressing for most of you MMO veterans here is that the idea of exploring the entire world from head to toe and enjoying it is both foreign and scary.

On my main, I’m one area away from 100% world completion. I did everything else, including the WvWvW maps (don’t even get me started on how they shouldn’t have been included in the exploration requirement), but I can’t pull myself to do this one area. Why? Because there’s no reward to completing the map. Do you know what you’re getting? A star next to your name and 2 Gifts of Exploration. The gifts are used for legendary weapons, but seeing how they’re a horrendous grind to get, most people will never have one. You’d think that after having vested over 100 hours in completing the map, you’d get something more than that. Nope, sorry. Screw you.

That’s our problem. The game doesn’t feel rewarding. Even grinding doesn’t feel rewarding because of the anti-farm code. Nothing feels rewarding. It’s like you’re just doing it with no purpose and no tangible reward. The only thing that feels remotely rewarding is buying stuff with gems, but that’s about that. I guess they meant for it to be this way.

The only people that make money in the game are the flippers, who buy low and sell high. Oh, you farmed those crafting mats for 10 hours in Orr? How about I make a profit off your sorry backside by logging in for half an hour.

You’ll see that once the novelty wears off, there will be no incentive to do the so-called fun activities you’ve enumerated, since you too will feel like you’re not being rewarded.

Reward scheme, old hat. :P What I mean that the reward was not there to make the consumer feel better and enjoy the game. The reward was there to justify your time and not cancel your subscription. I personally have 8 gold. I did a bit of cooking, (Plan to finish up more on that later.) sold gear that I couldn’t use for 50c to 1s and sold mats that I would not use now.

Which proves my point. The very old mentality that to enjoy an MMORPG is to raid endgame content and get gear to show how much time you consumed on a boss. Designed to drain your time on purpose to justify the subscription cost. In GW2, end game loot is more of a personal goal to look a certain way, than to increase your kitten.

For an MMO to start to evolve, that very mentality has to go. Also there are portions on the map that are named, but cannot be explored yet. Maybe content for the future?

Maybe pvp some? Start a new story?
Replay a video game again from the beginning to have fun? God such a stupid idea for an MMO. :P Most importantly, the game is yours in full. No extra charge for it. You can always come back again after you believe you may have burned yourself out without fear of being left behind. Everyone plays other games to not burn themselves out. :P

I play Killing floor and DoW2 every while as well and to not feel left behind in an MMO is quite magical :P

How GW2 IS becoming a "Grind" -MY thoughts.

in Guild Wars 2 Discussion

Posted by: Tempest.9175

Tempest.9175

As for the Gems/Gold auction house. Really? You know that they compare about 3 gold pieces to about $10 usd? A guy has got to be loaded to even try to exploit that. From my own experience, this is far more of “Take your time and buy wisely.” Instead of “Take my money, now!” You want that transmutation? Sure, but make sure you know when to use it instead of devouring it like candy.

As for getting gold? Go do world events, sell some rare items on AH. Make a profit from some profession, instead of leveling up 2 at a time, maybe level up 1 at a time. Seriously though, go do lots of stuff instead of the old school mentality of just 1 or 2 things. Go complete some “daily” quests/events that gives good rewards and maybe stop hoping around waypoints so much. Travel to a close city and take an asura gate. Those are free. :P

(edited by Tempest.9175)

How GW2 IS becoming a "Grind" -MY thoughts.

in Guild Wars 2 Discussion

Posted by: Tempest.9175

Tempest.9175

Most arguments I have seen against GW2 about armor have something in common.

“We want armor acquired through time consumption/luck instead of skill.”

What I mean by that is that the traditional way of getting anywhere in an MMO was to grind raids until you got your gear to than grind other raids to get new gear. Did they do those raids for fun? No. If they were, than raidguilds wouldn’t be so anal about the right gear and the right programs for the raid fights. They didn’t require you to think on your feet. They required you to have add-ons that told you what move was coming at what health percentage. If there was a mess up, it was because the only possible solution to the fight was derailed slightly.

I already have a list of what I would like to do at level 80.
Start a new race with a new story
Help the noobs at lower levels
PvP some
Raid dungeons some
Get 100% map completion
Find all platform puzzles
Complete each Profession
Kill each area Boss/World event
Make my human toon look like he-man or conan :P
Join a guild (still thinking on this one.)

You know what end game looks like on most other MMO’s?
Raid
PvP

What is depressing for most of you MMO veterans here is that the idea of exploring the entire world from head to toe and enjoying it is both foreign and scary.

(edited by Tempest.9175)

Scritt Story Destroyer Crabs

in Players Helping Players

Posted by: Tempest.9175

Tempest.9175

Anyone else having a hard time with these creatures? They have reasonable health for a mob creature but every single one hits like a truck and if I stand still for 2 seconds or so they bring me from 8k health to dead. Nor does it help that some of these quests have me face 4+ of these enemies at a time. Am I missing a item to use against them? Oh, and I’m a guardian…like that helps T^T.