Showing Posts For Tenma.2107:

Being able to stack is wrong

in Guild Wars 2 Discussion

Posted by: Tenma.2107

Tenma.2107

In that case it sounds like you are only using the invincibility frames from the dodge and not the positional value of dodging. You don’t only dodge for the momentary invincibility throughout the game. Also static elements like walls within the game scenery are of course predictable…..other players and their positions and movements…not so much. Accidentally having your dodge ruined by bumping into a strafing player for example sounds to make for a bad experience.

And then there is the whole can of worms dealing with any and all movement/positional skills. What would happen to your various blinks and shadowsteps? Are your leap attacks going to flub now by bouncing into other players as they randomly ‘get in the way’ when you’re doing your thing? Really it sounds like it would make for a total mess to me and certainly ruin the whole jump in and randomly play with strangers aspect of the game.

Look, I understand where some of you advocating player collision are coming from but I don’t see it as even being possible at this point. Something like that must be established at conception in development and the scenarios and gameplays built around it – you can’t really shoehorn something like that into a game afterwards. That’s assuming your engine can even support it.

(edited by Tenma.2107)

Being able to stack is wrong

in Guild Wars 2 Discussion

Posted by: Tenma.2107

Tenma.2107

Essentially negating your dodge and ruining the whole mechanic.

Being able to stack is wrong

in Guild Wars 2 Discussion

Posted by: Tenma.2107

Tenma.2107

Do I really have to explain the results player collision would have on the whole dodge mechanic? So much of the combat in this game hinges on dodges and player collision would be a disaster. Even if dodging temporarily negated player collision you would get bounced all over the place when the dodge finished. Sounds horrible.

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: Tenma.2107

Tenma.2107

Tenma.2107
Profession: Guardian (Mesmer, Warrior, Ele)
Traited: Typical AH/shouts/consecrations
Gear: Full exotics with ascended jewelry
Experience: Path 1,3,4 (once each)
Available: Most weekdays after reset
Other: Hope to get Path 2 done soon for DM. From there would like to really learn the in’s and out’s of Arah to farm some gear and teach others the place.