(edited by TenzKu.1509)
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I’ve been playing since Beta. I started on Guardian and those got watered down, switched to Ranger and now the fun has been sucked out of that too.
Every ‘balancing’ hurts. Every patch takes something away from the feeling of epic fun that was, if I’m honest, kindled in Beta.
So… I’m out. Just a quick note to say bye and thanks to all my friends. We can scream all we want about the injustice of it all, but the only thing that speaks loud enough is coin. I gave you a second chance aNet, re-rolling instead of ditching you. You let me down again.
Thank you for the memories of what was. It’s gone now. The magic is gone. You’re just another MMO among many choices… better choices.
That’s is all I have to say about that.
I’m experiencing the same thing. It sounds like a voice file is stuck and maybe playing in place of some other recurring sound.
Day 15. No feedback from ArenaNet. My guardian is still on the shelf, badly broken — the Zeal trait line, the Greatsword, the swapping of skills, the cool-down forcing auto-attack — the promise that ‘any class can play any role’ and then finding that I can’t really tank anymore… it’s all combined into a single label for me — broken.
On to other things.
It would seem that ArenaNet’s strategy at this point is simply to ‘wait until this goes away and everybody adjusts.’
I don’t think they understand the magnitude of the problem, or the degree of upset that apparently a lot of players who play Guardians are feeling. This problem is not going to ‘go away on it’s own for me.’ I have no intention of ‘adjusting’. I find ANet’s silence on this issue insulting.
My Guardian is on the shelf until this is resolved. I do not intend to purchase anything further until this is resolved. I’m not advocating this path, necessarily, for anyone else — but at the same time I do want ANet to understand the depth of the problem.
I consider Guardian as it relates to Greatsword, and the larger issue of Retribution to be broken, and the last word we got from the development team is that they intend to
break it further rather than respond to their customers.
I’m fed up. My milk has been soured. I can no longer be an advocate for this game in good conscience as ‘next generation’ or ‘innovative’ or ‘groundbreaking’ to me, this seems like, same ol, same old, frustrations…
Thank you all, for framing the issue for me and showing me all sides. It’s helped me see this for what it is — a horrible customer service failure.
Guardians have fewer hit points and less DPS than other classes. Retaliation is necessary, purely defensive, and if you find yourself on the other side of it, and you don’t know how to respond (AoE, Conditions, any number of possibilities) , then you have nobody to blame but yourself if you die. There are plenty of ways to take down a Guardian and I get tired of people, many of whom have never played a Guardian trying to paint them as some sort of invincible Juggernaut. They’ve been Nerfed again and again, mostly because players who don’t understand how to handle the boon and the Guardian’s particular mechanic whined… well, now the Guardians are sick and tired of it and they’re finally saying something about it. You don’t hear Guardians saying that Thief Stealth is ‘IMPOSSIBLE’ handle. Of course not, it can be dealt with, and so can Retribution. Lazy? I’m not even going to dignify that remark. Flaming each other will help no one.
I note here, for the record, that the notes for the most recently issued patch dated yesterday (10/11/12) contains no changes/reply/response to the concerns listed here and elsewhere regarding the Guardian nerf.
Has anyone else seen anything official on this?
I for one, am disappointed again that ANET chooses to do nothing about this and remains silent. Surprised? Well, yes, somewhat — if their stated goal is to be the best MMO ever produced, then isn’t responding to the community part of that?
As a follow up to my earlier comments, I can only conclude that ANET has decided that retaliation is overpowered. I would like to address that directly, particularly in regards to the Greatsword:
I think we can agree that Guardians were never meant to be a high DPS class per se. They NEED to be able to do a significant amount of damage to survive the dungeons and to fulfill the role of TANK for those who choose to play the TANK role (thank you ANET for letting us CHOOSE the role we’d like to play, regardless of profession) — but Retaliation is NOT a DPS enhancing effect, in my mind. It has that effect, when a high DPS mob or player decides to tangle with a Guardian (and some of the other classes are much better at it, quite frankly, a ranger can lay down more DPS at greater range than a Guardian with a greatsword). But…
To my way of thinking Retaliation as it stands is a purely defensive response to incoming high DPS. It says, in effect, ‘It would be better for you to pick on someone else right now. If you just had the sense to step out of the way of my g\Greatsword, or target me with a condition or AoE instead, you’d do better… but as it is now you’re only hurting yourself.) It’s not the Guardian’s fault if the attacker can’t adjust to that circumstance and with classes that can do much more DPS than us, we need that deterrent, particularly in a melee (close in) situation against multiple attackers who can just continuously lay down ranged attacks. So, the whole ‘always on’ thing, sometimes… is really, really really necessary.
The alternative, of course, is to ‘adjust’ with a more pure defensive build, healing, staying in the back, being pure support — but that’s against ANET’s stated philosophy. Any profession should be able to play any role. I submit that a Guardian without Retaliation (particularly as it used to be on the Greatsword) would have a very difficult time being a TANK. Indeed, a Guardian with ‘bursty’ or ‘occasional’ retaliation’ still has difficulty standing up to CONDITIONS and AoE and Ranged damage and all the other badness that’s out there.
How do I know this? Because, as a level 80 Guardian in full dragon armor running TA explorable I can tell you, I’m not some sort of overpowered invincible never-die build. I get slammed by the posion/AoE/multiple attacks/lifesteal and many, many other options attackers have against us. So, it puzzles me, in the end, as to why ANET continues to pick on Guardians, first by direct nerf of our DPS prior to release, and now reducing our defenses too.
In short, retaliation forces those who attack Guardians to be a little more creative about the form of their attack, but it doesn’t make the Guardian invincible. Moreover, it’s required for the Guardian profession to play the TANK role, for those that choose that role.
While I applaud your efforts encouraging the community to adjust to the changes and be constructive about criticisms, I think simply stating ‘Hey, that used to be fun, now it’s not… put it back the way it was." Is a valid and perfectly viable option. I’m a paying customer, and that’s what I want. I don’t want to ‘adjust’ in this case. Believe me, I’ve adjusted all the way through GW1 and before that, and before that… and most things, do make some sense. This Greatsword change just doesn’t make sense for me /especially/ as it relates to PvE where ‘balancing’ isn’t at all related to being fair to other players, but is instead simply a change in the level of difficulty. I don’t appreciate or need a change in my level of difficulty. It was fine the way it was. I’ve died plenty of times, but I’ve also felt powerful and awesome and had a lot of fun. I think the greatsword (My primary weapon) was just fine, and the most constructive thing I can say is, please change it back.
My feedback on this topic is simple. I do not like the reordering of skills nor the nerfing of retaliation by changing the cool down times. Quite simply, put it back the way it was and stop trying to ‘re-balance’ PvE. It’s a shooting gallery. Nobody cares, let it be fun. Split PvP and PvE into two skill trees (a fine idea from GW1) and worry about ‘balancing’ where fairness actually matters. Nobody’s going to lose any sleep if the mobs die a little faster and/or we take a less damage in PvE. Leave it alone.