Showing Posts For Terhix.4801:

Where are all the decent looking hammers ?

in Guild Wars 2 Discussion

Posted by: Terhix.4801

Terhix.4801

Using a Magmaton skin and lovin’ it.

What armor is this?

in Warrior

Posted by: Terhix.4801

Terhix.4801

It’s “barbaric” armor, has crafted variants for level 70, 75 and 80.

@Corian: pit fighter is a different set, though it too sports a bare chest (even more so on males than barbaric), pit fighter is drop/reward only exotic and has variants from 70 or so till 80 as well.

Defektive's tPvP Build - "Avalanche"

in Warrior

Posted by: Terhix.4801

Terhix.4801

It’s still better than nothing and it lets you keep shouts. My biggest peeve is stuff like guardian hammer 5 or sanctuary (or spirit hammer spam, though haven’t seen that one in a while), which get countered nicely by the trait. That said, being able to pop stability manually is obviously better since you can use it just when you want to stomp someone and what not.

Defektive's tPvP Build - "Avalanche"

in Warrior

Posted by: Terhix.4801

Terhix.4801

Fair enough, sounds similar to what meditation guardians tend to do (swap one for stability shout or bane signet if needed).

Defektive's tPvP Build - "Avalanche"

in Warrior

Posted by: Terhix.4801

Terhix.4801

How are you dealing with knockback heavy guardians / engies? I’m running a similar build (0/0/30/30/10) and I’m using Last Stand in tier 3 defense slot for stability, can’t really imagine fighting in Kyhlo clock tower without it :o.

[Merged] New Patch: Big shortbow downgrade.

in Ranger

Posted by: Terhix.4801

Terhix.4801

FYI before you reroll (you should actually try other classes to see how green that grass actually is): Warrior rifle stacks up to 7 bleed stacks with 6 second bleed, shortbow still stacks up to 6 with 3 second bleed.

Assuming the worst attack times (it’s likely less for both):

Shortbow has a 0.5s cast time post nerf.
Warrior rifle has a 0.875 cast time.

“Theirs fires slightly slower, does more damage”

Slightly slower is a huge understatement, it’s almost twice as slow. Warrior rifle 1 attack is crap dps, especially if you consider there is nothing in the weapon to justify going condition damage. Volley and Kill Shot is what makes it good, outside of it the dps is mediocre at best.

[Merged] New Patch: Big shortbow downgrade.

in Ranger

Posted by: Terhix.4801

Terhix.4801

Was there any other source of bleed other than 1 attack? If not, then 13 stacks sounds exactly what you’d get with a 40ms increase (20ms on quickness).

[Merged] New Patch: Big shortbow downgrade.

in Ranger

Posted by: Terhix.4801

Terhix.4801

DISCLAIMER: I won’t say the nerf was deserved or that it’s too much or anything, I’m completely antagonistic to this change as far as balance is concerned.

I haven’t played after the patch, nor have I played ranger before, but some of the complains seems to me to come from having a very vague of how much 40ms actually is.

MATH:

Someone before said that they used to apply 7 stacks of bleed before the patch. Given that the bleed duration is 3 seconds that gives at very worst 428ms per attack, at 400ms per attack gives you 200ms to actually observe 7 stacks on your enemy, then 200ms when it drops before you reapply it again, so I’ll use that number as an estimate for pre-patch cast time.

40ms on top of 400ms is obviously a 10% cast time increase, or a ~9.1% dps drop. It’s not strange at all that you do notice the difference, you’d have to be a vegetable not to.

Hope this helps to shed some light on it.

How to calculate Critical Damage ??

in Guild Wars 2 Discussion

Posted by: Terhix.4801

Terhix.4801

Power defines how much your regular attacks do. Let’s say with the power you have your attack 1 hits for 1000 damage = X.

150% base critical damage means that when you score a critical hit you will hit for 150% of X, or 1500.

If you have 50% critical damage from gear, traits etc, then your actual critical damage is 200% (150% + 50%), which means that when you score a critical hit you will do 200% of X, or 2000.

Can’t lay it down any simpler.

Network Lag [Merged]

in Account & Technical Support

Posted by: Terhix.4801

Terhix.4801

Getting unplayable lag – up to minutes long freezes when nothing happens (I can walk around, see people walk into walls, mobs do nothing, nobody attacks and none of my abilities nor weapon swap works) on Gunnar’s Hold from around 9pm to midnight. Friends playing from Poland at the same time in the same team on tPvP or PvE have no issues what so ever. Briefly trying to play on a different server after transferring or overflows show no such issues.

Tracert to the server seems smooth enough (given I guessed the right one from netstat):

Tracing route to 206-127-159-214.plaync.com [206.127.159.214]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms speedport.ip [192.168.2.1]
2 15 ms 14 ms 15 ms 87.186.225.80
3 15 ms 15 ms 15 ms 87.190.184.38
4 34 ms 15 ms 14 ms b-ea6-i.B.DE.NET.DTAG.DE [62.154.47.66]
5 17 ms 41 ms 18 ms 194.25.210.46
6 15 ms 16 ms 25 ms vl-3205-ve-136.ebr2.Berlin1.Level3.net [4.69.161.13]
7 37 ms 27 ms 27 ms 4.69.200.169
8 34 ms 27 ms 27 ms ae-23-23.ebr1.Dusseldorf1.Level3.net [4.69.143.189]
9 26 ms 26 ms 28 ms ae-46-46.ebr3.Frankfurt1.Level3.net [4.69.143.170]
10 29 ms 28 ms 28 ms ae-63-63.csw1.Frankfurt1.Level3.net [4.69.163.2]
11 26 ms 26 ms 26 ms ae-1-60.edge6.Frankfurt1.Level3.net [4.69.154.10]
12 27 ms 28 ms 28 ms 195.16.161.58
13 26 ms 27 ms 26 ms 206-127-157-86.plaync.com [206.127.157.86]
14 28 ms 30 ms 29 ms 206-127-157-102.plaync.com [206.127.157.102]
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Trace complete.

Edit: only started few days ago, didn’t have any such issues since head start.

Nothing has changed yet except it’s weekend and it starts at 6pm now…

Massive lag spikes from 6PM onwards for T-Online users in Germany

in Account & Technical Support

Posted by: Terhix.4801

Terhix.4801

On Telekom as well and it has been happening forever. And no, it’s not servers being overloaded, friends using different ISPs have no issues at all.

Finding defensively speced Warrior lacking

in Warrior

Posted by: Terhix.4801

Terhix.4801

If you want to be tough in PvE, get 30 points into tactics for healing shouts or banners with regen, gear for healing, power and toughness, 20 points in defense should be enough, you will never die. Vitality actually isn’t a good stat if you want to be a “tank”.

Two Handed axe, my norn need it please?

in Warrior

Posted by: Terhix.4801

Terhix.4801

It was frequently asked for before release, I believe Anet said (in Reddit AMA IIRC) that it’s expansion material.

How important are crits?

in Warrior

Posted by: Terhix.4801

Terhix.4801

e.g.
- an Attack total of 2000 with 70% crit rate and +0% crit damage = 3400 average damage
- an Attack total of 2000 with 50% crit rate and +30% crit damage = 3300 average damage
- an Attack total of 3000 with 20% crit rate and +0% crit damage = 3600 average damage

Base crit damage is 150%, so 2000 with 70% crit rate and +0% crit damage is 2700 average.

Hundred Blades is not the problem

in Warrior

Posted by: Terhix.4801

Terhix.4801

Do you understand anything that you just typed out here?

If you want to be taken seriously, you shouldn’t start your posts acting like a disrespectful troll just because I’ve a different opinion than you.

Frenzy is fine, in fact the drawback to it is deadly enough to a warrior to balance it out. Not to mention the buff is only 4 seconds, even with the trait in defense that increases stance duration.

100% damage output increase is not fine, not in GW2, not in any other game. The drawback is nonexistent in one on one situation, and even if you screw up you just swap to shield and nullify it completely. Half the effect of Quickness (again, not just for warriors), half the drawback. It’s not even question of balance, it’s just bad game design. Frenzy turns 100b Warriors into double-trinket PoM-Pyro mages of GW2, and that was dealt with pretty quickly, even in as imbalanced game as WoW was they understood that easy to produce damage spikes that kill people makes PvP very flat and uninteresting.

Forceful Greatsword just gives more credit to crit based warrior builds, which is what a warrior should be. A damage dealer, not a damage taker. At least in my own opinion. Warrior also isn’t the only class to get something like this. Hell Engineers get a trait that basically gives them 6-7 stacks of might that never go away.

And it will still give you credit to crit based builds if it is a 33% chance instead of being guaranteed. You have a trait that has 33% chance for vulnerability in the first tier, 33% chance for might on top of cooldown reduction sounds perfectly fine. There is more than enough incentive in the game to make a crit based build (outside of the raw damage crits provide that is), this is not going to break it nor will it stop anyone from speccing for it.

As for AoO I couldn’t -disagree- more. In that same Tree, Arms, there is the Musketeer trait which basically functions the same as Forceful Greatsword but with Rifles and Harpoon guns. Also, as to your opinion, you only personally believe it should not be a bleed based weapon, and it isn’t. It isn’t like GS warriors using an Arms tree build are the only thing running around.

Musketeer doesn’t increase your damage output by buckets and Rifle actually has an attack that causes bleed. As for the second part – you basically agree that GS should not focus on bleeds? Great.

BTW other classes have “frenzies” too.. Ranger, thief and engineer.

You didn’t read my post, did you? I explicitly stated that quickness is broken across the board, not just for Warriors.

Hundred Blades is not the problem

in Warrior

Posted by: Terhix.4801

Terhix.4801

100b is a 4 second channel that immobilizes you while you use it, if anything it’s one of the most balanced abilities in the game.

BUT:

- Frenzy – I have never seen an ability that increases dps output of a class by 100% in any game, no matter what drawbacks, to not be broken. Quickness needs to be reduced to 50% speed boost at best, not just for Warriors, it’s not overpowered, it’s just broken and has no right to exist in any game that wants to be competitive, period.

- Forceful Greatsword – 20 in arms you get 20% cooldown reduction on Greatsword abilities and a stack of might on every crit. This has to be the most powerful bonus for a 20% weapon c/d reduction trait. Nothing to add. Drop it to 33% chance on crit at best and it’s in line.

- Attack of Opportunity – 5 more points and you get a minor trait for 10% extra damage on bleeding target. It’s extremely easy to pack this trait in any GS build and 10% more damage on top of everything else for such a minor cost is really not necessary, nor is it thematic – Greatsword is not and should not be a bleed based weapon. Either this needs to be changed from a minor trait to a regular trait so that Sword and/or Rifle warriors can pick it up, or the first minor trait that gives you bleed for free has to go.

Network Lag [Merged]

in Account & Technical Support

Posted by: Terhix.4801

Terhix.4801

Getting unplayable lag – up to minutes long freezes when nothing happens (I can walk around, see people walk into walls, mobs do nothing, nobody attacks and none of my abilities nor weapon swap works) on Gunnar’s Hold from around 9pm to midnight. Friends playing from Poland at the same time in the same team on tPvP or PvE have no issues what so ever. Briefly trying to play on a different server after transferring or overflows show no such issues.

Tracert to the server seems smooth enough (given I guessed the right one from netstat):

Tracing route to 206-127-159-214.plaync.com [206.127.159.214]
over a maximum of 30 hops:

1 <1 ms <1 ms <1 ms speedport.ip [192.168.2.1]
2 15 ms 14 ms 15 ms 87.186.225.80
3 15 ms 15 ms 15 ms 87.190.184.38
4 34 ms 15 ms 14 ms b-ea6-i.B.DE.NET.DTAG.DE [62.154.47.66]
5 17 ms 41 ms 18 ms 194.25.210.46
6 15 ms 16 ms 25 ms vl-3205-ve-136.ebr2.Berlin1.Level3.net [4.69.161.13]
7 37 ms 27 ms 27 ms 4.69.200.169
8 34 ms 27 ms 27 ms ae-23-23.ebr1.Dusseldorf1.Level3.net [4.69.143.189]
9 26 ms 26 ms 28 ms ae-46-46.ebr3.Frankfurt1.Level3.net [4.69.143.170]
10 29 ms 28 ms 28 ms ae-63-63.csw1.Frankfurt1.Level3.net [4.69.163.2]
11 26 ms 26 ms 26 ms ae-1-60.edge6.Frankfurt1.Level3.net [4.69.154.10]
12 27 ms 28 ms 28 ms 195.16.161.58
13 26 ms 27 ms 26 ms 206-127-157-86.plaync.com [206.127.157.86]
14 28 ms 30 ms 29 ms 206-127-157-102.plaync.com [206.127.157.102]
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.

Trace complete.

Edit: only started few days ago, didn’t have any such issues since head start.