Showing Posts For Terrbo.2563:
PSA: There is a CORE Testing group where people play this content before its released.
That forum, the core testing forum, was littered with negative feedback expressing concerns that are currently frustrating us players on live. Despite their best efforts and constructive feedback, the patch made it to live.
So the OP doesnt really understand how ANET or the QA works, so I can understand why he/she feels some sympathy for them and in turn blame the players for ruining the game.
ANET is partially responsible for Gw2, which is a business. They have to strike a balance between a game being fun and profitable. This patch, if one is supposed to go by customer feedback, is the wrong move. I have seen my guild dried up, LA and the world looking empty, greyed out Contacts list. If you can log into non-overflow LA — with the rest of the world being empty because everyone is in LA spamming “lfg fotm”-- your server is empty compared to what it was pre-patch.
Also, to people saying WoW rejects are to blame for the negative feedback, noooope. The most dissatisfied players I have come across are GW1 players. When I think of WoW players in GW2, I can place them in three categories:
#Those who hated the gear increments and looked forward to GW2
#Those who liked gear increments but got burnt out and picked up GW2
#Those who liked gear increments and played both games
Number 1 is pissed about the patch. Number 2 welcomes it or is ambivalent. Number 3 doesnt like the patch so he just continues to play WoW.
The problem is NEVER the customer. ANET got all the types of feedback about the patch, before and after it came out. The customer’s reaction to the business’ action is typical. I mean, how dare them try and defend their $60 and time spent in the game prior to the patch.
Been having this problem as well
This happens to me as well. Also when i open the guild interface