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Engineer problems

in Players Helping Players

Posted by: Terry.9471

Terry.9471

I agree with above. Especially the part about Mesmers… kitten those guys. Use elixir U to finish their downed state before they can clone. However, elixir U’s toolbelt effects are severely bugged. One of the effects (black flames) I believe does absolutely nothing, and the other effect (invisible wall) has a very small chance to turn you invisible when you walk through it, only working during combat. The Elixir U tooltip is misleading, and the toolbelt Toss Elixir U tooltip is false.

Although I think the engineer is buggy with a few weak aspects, it’s still strong. If you aren’t bad and use proper skills, traits, and gear, 1v1 fights vs. other classes mostly comes down to whichever player is more skilled.

(edited by Terry.9471)

Engineer problems

in Players Helping Players

Posted by: Terry.9471

Terry.9471

I don’t think kits are as effective in PvP as they should be. The reason why engineers can’t switch weapons in combat (like eles) and have only 3 weapon sets is because of the kits, but they’re very situational, quite buggy and can be hard to use. In my opinion, they don’t compare to other classes weapon combinations and skills, but you can still utilize them.

I agree that the bomb kit and turrets aren’t good PvP abilities. Make sure you turn on smart cast. IMO, alchemy is most important for engineers.10 points in tools with VI trait gets you perma swiftness. Grenade kit and flamethrower can be VERY fun and devastating when the enemy is in a group, but that rarely happens outside WvW. If you play smart and use keybinds which frequently allow you to swap sets instantly, you can be a real menace because it lets you utilize a ton of cooldowns and have a ton of gap openers (net shot, overcharged shot, freezing grenade, air blast, elixir gun F and acid bomb, etc) which grant mad survivability.

(edited by Terry.9471)