(edited by Tetsaru.6342)
Showing Posts For Tetsaru.6342:
Huh, I thought the skin/hair color, facial features, and outfit style were dead giveaways. People on the FF14 forums said they didn’t look that much alike either, so I guess it’s just me… oh well.
Hello everyone, Tetsaru here. I’m afraid I haven’t posted much on these forums compared to others, so let me give you a bit of background about myself.
I was an avid player of FF14, starting back in May of 2011. As many of you may be aware, FF14 was not originally well-received by the public, and has since been reworked into the “A Realm Reborn” version that is currently being Beta-tested. The previous game, or “1.0,” was taken down in November of last year. Since then, I turned to GW2, among other games, to occupy my time until ARR was finished.
Now, with that in mind, I visited the GW2 forums today and saw this:
https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/wallpapers/SPoT-1920x1080.jpg
…and I thought to myself, “Wow, that looks a lot like some of FF14’s Roegadyn artworks.”
http://www.creativeuncut.com/gallery-19/art/ff14-roegadyn-sea-wolves.jpg
http://i388.photobucket.com/albums/oo326/Leon-Kasai/MS%20Paint%20Challenge%20Round%203/roe-fem.png
On top of that, anyone familiar with FF14 knows that city of Limsa Lominsa is next to the sea, and has a lot of pirates, as well as a female Roegadyn admiral as its leader:
http://www.tale-ffxiv.com/boards/uploads/gallery/album_183/med_gallery_837_183_61578.jpg
Now, I know video games copy ideas from each other all the time. Even ARR’s new FATE system is pretty much identical to GW2’s dynamic events, although to my knowledge, it is not the first game to do so. Granted, Lion’s Arch, from what I can tell, is a lot like Limsa Lominsa, as it appears a lot of it is built from the wreckage of ships.
I’m just wondering if anyone else around here was thinking the same thing I was when they saw this new artwork…
I haven’t played any of GW1, but I have to agree with the OP at this point. The recent update was quite disappointing for me – I probably got both the single-player and 5-player fights done within roughly an hour, and on top of that, I had those karka cocoon things spawn on top of me and another party member near the instance entrance when the nearby event was going on, and we had to waypoint to get out of them. The whole thing just screamed poor quality for me, especially after reading random threads about how glitchy the fights were for some people, and how one person even got a migraine from just looking at the environment (which it WAS pretty foggy in there, and a bit difficult to discern some of the icons above the mines).
Now, I LOVED Super Adventure Box, and I thought the Molten Facility dungeon was pretty cool too… but I don’t understand why Anet has been focused on so much temporary content lately. That stuff should be reserved for things like Halloween, Christmas, and other “seasonal” type things. If GW2 was supposed to be designed with more casual-friendly options in mind, then there shouldn’t be too many events that only last for a few weeks, especially when people with work/school/other life obligations can only play at certain times or on certain days of the week, etc. Some people call it “prestige” content when they get it done and others don’t, but really, I think that just promotes elitism and a toxic community, which in turn alienates players and/or pushes them away from the game.
When I first played GW2, one of my favorite things to do was to explore all the different areas and get involved with random players in interesting events. I thought that the Flame & Frost events worked pretty well because a lot of people were still active in Wayfarer Foothills around the Maw area, especially before it got nerfed. For some reason, Southsun Cove doesn’t share that same feeling for me. Maybe it’s because the map is awkward to get around for me, maybe it’s because it’s Lv80 and the mobs are somewhat annoying, I don’t know.
If Anet wants to continue with this Living Story stuff, then they need to implement things with significantly more permanence and quality to them. I’d like to see something along the lines of, say… the Tengu finally opening up the Dominion of Winds, and letting us explore that area; have one of the elder dragons show up in a new map and have a well-made, strategical large-scale non-zergy fight against it; have a portal to the Underworld in that huge sinkhole in Divinity’s Reach or near Godslost Swamp or something. Not this “we’re trying to make karkas cool again, look at this Barbie doll miniature and these weapon skins you’ll never get because we love implementing horrible RNG’s, give us more gem money.”
Ones that me and my friends always make fun of:
“You found the bear’s den, let’s celebrate with fighting!”
and the Skritts’ “More come, yes?”
Then there were a few lines in Rata Sum that drove me crazy:
“Tactical retreat! Tactical retreat!”
and…
“You know what they say: a rotating cog amasses no sporophytes.”