Showing Posts For Thaccus.7034:
The real culprit is still unsuspecting foe. With UF and fury(which you have at least half the time if not always) we have a 70% crit chance on our cc chain. This screams ignore precision and dump truckloads into crit-damage and power(Valkyries FYI).
At that point all we have to do is get somebody to within our “dunk window” which is entirely ruled by how much crit-damage we have(see:truckload). Now, we can’t 100-0 any decently geared/intelligent player and we don’t have the full bust chain up all the time(limited by Backbreaker CD) but we don’t have to. All we have to do is get them near half or more and then go nuts with the stun to crit Backbreaker and Fierce Blow. The eight help you if they frenzy and get another frenzy due to the low hp proc. What we have is nigh guaranteed crits making crit-damage obscenely abusable without costing any precision.
To top it off our primary hammer trait adds another mutliplier by increasing the damage when we successfully CC chain. This is exactly what they said they didn’t want hammers to do. The main hammer trait does exactly what they are nerfing warrior for doing to much of: Damage and CC at the same time. Also, chain cc is never fun for the receiver regardless of damage why design around this?
IMO the solution would be twofold. The first is simple: don’t give us free crits or damage for stunning. Free crits are damage. Damage and cc was what was not desired, damage for cc is the same thing. So right off the bat two culprits are easy rework targets: Merciless Hammer, and Unsuspecting Foe. The second being to promote spacing of cc and provide some sort of team buff or utility for spacing it well. A 3-4s retaliation reward for CCing promotes us letting them get in a few hits before we stun them again because we WANT them to do something. 3-4 seconds may seem a bit long but most of it would be wasted by the cc and promotes the taking of boon duration, which balances desirable stats away from ridiculous high crit-damage.
(edited by Thaccus.7034)
I decided to check out the game again a few hours ago. I’m 75% of the way through the download only to read, that my darling Charr warhammer is being turned into an inflatable squeakytoy. I understand the design goal, but its a really demoralizing way to be reintroduced to the game. I felt like the damage hammer was a pianist’s play. A sort of high reward for proper timing and reaction as well as a fun alternative to the Greatsword hundo snoozefest.
The way it was nerfed also bothers me in that it hits the PvE players especially hard. They already fought things that were flat immune to the disables and thus lost 25% of their damage. To lower the base ratios on top of that seems cruel. Come to think of it, the very nature of Unsuspecting Foe is against your stated design philosophy. Why not just leave the base damage ratios and replace Unsuspecting Foe with another interesting mechanic that doesn’t reward people with the thing that you don’t want warriors to do(simultaneous damage and cc) to do for doing what hammer does. Perhaps giving the warrior personal fortitude for properly executing cc or better yet team utility in the form of buffs to surrounding allies.
This all sounds pretty set in stone though, I suppose the best thing to do is move on. Perhaps my D/D Ele is still rewards/contains a high skillcap.
(edited by Thaccus.7034)