Showing Posts For The Anarchist.8234:
Honestly I think it depends a bit on how you set up your guardian. My guardian has maxed out toughness traits, maxed power traits (with the GS attack heal trait) full set of superior rune of guardian, and a GS with +toughness and +healing power mods. His utility skills are the signets that buff power, reduce incoming damage, and increase healing, and Hounds of Balthazar to draw attention away at bad times. Against pure damage, I have to actively try to die, but the moment conditions are slapped on me, I drop faster than a thief trying to tank.
The gear you are talking about is to be ‘grinded’ for in Dungeons on Explore mode or crated at the Mystic Forge. There is no set ‘endgame’ GW2 is about how you get there not what is actually there. Guild Wars 2 emphasizes the journey and the end game is a secondary concern.
I have no idea why everyone is so crazy about Tybalt. He actually made me stop playing my human thief. I could not believe that my character had given up a life of luxury in Divinity’s Reach to join a secret, shadowy world order to be ‘mentored’ by a completely worthless character in the secret agent business. I gave up playing at lvl 36 because I just could not get over how terrible he is as a secret agent.
Now Forgal. Oh Forgal, everything about him was done right. The backstory, the gruffness, the slow warming up to your character. The jabs your character shares with him. He helped me buy into the whole motto of the Vigil “some must fight, so that all may be free” He seemed so much more grounded than Tybalt.
Yeah my human thief would go Double Dagger and hope to damage spike everything before he died. My guardian (with maxed out toughness, power and half way maxed Vit traits at lvl 60) would have a bunch of signets that passively reduced damage and conditions and healed and he could just walk into a mob of 7-8 monsters at the same level and stomp them without too much trouble.