Was just thinking about this, glad to see I’m not the only one disappointed in this skill.
I actually don’t mind the visual aspect of this skill; as a player who has never played GW1, I had no great expectations for its appearance, but that COOLDOWN is simply deal breaking. For a brief 15 seconds: there is an interesting visual change, alongside a minor (read: small aoe) damage source and a movement speed debuff. following this there is a 180 second (3 minute) period where, not only is the skill on cooldown, but no other elite skill can be used.
As is stated above, I understand that the racial skill is meant to be for flavor only, not a game-defining skill, but it cuts so deeply into gameplay by preventing use of other, viable skills, that I have not used it since the game was released.
As a racial skill it fills the role of a lackluster ability, but please consider lowering the cooldown to 60 or 90 seconds. In its current state it is a detriment to play, and I cannot in good faith recommend spending skill points on it.
Whoever fights monsters should see to it that in the process he does not become a monster.
Human Thief, D/P :: Stormbluff Isle, Guild: Darkhand [DDH]