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[Constructive Feedback] Desert Borderlands

in WvW

Posted by: The Lemur.1760

The Lemur.1760

Describe a typical hour for you in the Alpine Borderlands in the past.
- Roaming, defending keeps, towers and camps

Compare your experience described above with a typical hour spent in Eternal Battlegrounds
-EB fights on my server are generally just a huge map blob

Compare your experiences described above with an hour spent in the new borderlands.
-New border has been empty or close to it every time I’ve logged in since HoT

Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you?
- new borders are generally empty

In your experience, compare the time it takes take a structure or objective here, then it did in the past.
-Have yet to find a defended tower in new borders, so can’t compare

How is the loot and wxp for you compared to in the past?
-WvW has always cost players far more to play than they make, I have never once spoken to a WvW player who plays for the loot.

Do you think you could pursue any other in-game goals just by playing WvW?
-no, WvW seems to have been isolated from the “main game” for a long time

How will the map change impact the long sessions (multiple hours) you spend in WvW?
-I used to play about 8 hours a day, since new maps probably closer to 30-60mins

In 100 words or less, describe how the new BLs could be improved.
-they could be replaced

In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
-many/most of the veteran players seem to have stopped playing.

Which map am I most likely to find you currently, if you’re on Gw2?
-EB, as desert borders are empty.

WvW and the Heart of Thorns Release

in WvW

Posted by: The Lemur.1760

The Lemur.1760

Anet, please reconsider this change.

The last day of match-up is essentially irrelevant – do you actually want to change a Friday night from being the most fun time to play into a period where logging into WvW is utterly pointless?

Current system – MU starts with a great big Friday evening brawl followed by two full weekend days of play before we have to return to the real world on Monday.

Proposed system – Friday is pointless so go to pub instead. MU begins Sat morning, miss reset because still sleeping off the night before. Sat afternoon – log in to discover whole border is in enemy hands because of daytime PPT blobs; decide to watch TV instead. Sunday – forget about GW2 for the day, decide to grow a beard.

Thanks.