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Why are people doing dragon bosses?

in Guild Wars 2 Discussion

Posted by: The Raven.9571

The Raven.9571

I cant see the logic in running dungeons more than once unless they change in big ways or are adjustable, the same goes for dragon ecounters, as much of a joke as they are currently.

There is no innovation, ZERO imagination and the game mechanics surrounding dungeons and dragon encounters is just laughable. it is simply amazing to get the responses from devs that we do and yet things stay the same as any MMO in the past.

The hype never stood up to the end product. To me many of the mistakes and game mechanics that have failed are representative of devs “learning as they go”. We should have had some incredible blow out game mechanics from the start, we did not. Artwork and dragons look super, but then graphics do not make the game, they compliment it.

As many many others have pointed out the dragon encounter are a joke, made for grinders and farmers and goldsellers wearing magic find, that is the type of people the game is targeted at, those that think grind/farm/time equates to the old label “Hardcore” and thus deserving of reward.

If folks do not stop the devs from presenting garbage in the form of below par game mechanics then the current trend will continue, and you folks will continue to play the way the devs want you to. I certainly do not.

Maybe folks need to step back and realize the consumer comes first, and it is the MMO business that needs to change and comply.

The days of running dungeons over and over or farming or grinding should have been long gone with GW2. I honestly cant understand how all these supposedly talented devs are all huddled out in left field.

Actually i do know, they just refuse to read about it.

This post is so full of win and truth, it’s not even funny anymore.