Showing Posts For The Toy Soldier.5031:

We're in danger!(Mesmer nerf discussion)

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Posted by: The Toy Soldier.5031

The Toy Soldier.5031

I think he won, I don’t think we need more nerfs though :<

[F2] button for Stolen Item skill usage

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Posted by: The Toy Soldier.5031

The Toy Soldier.5031

This is awesome!
Tfw you want to burst with steal, but you got that useless engi goo, that feel is gone now!

A Moment of Silence for HoT's S/D Thief

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Posted by: The Toy Soldier.5031

The Toy Soldier.5031

Just wanted to put an idea forward. Since they’re changing this trait (maybe), perhaps they could move some utility /defense into a more active role with the CS traitline. While Acro will become reactive/passive with stuff like “don’t stop,” “HtC,” “pain response,” etc., why not put more active versions of these into the CS line. Something like “gain 5 endurance on crit, 1 sec icd” so it ensures that you stay aggressive in combat, and the more aggressive, the more you benefit. This would pair well with IP for instance. Maybe instead of asking for them to not make the changes in acro, we should ask them to make the inverse of this style play also available so builds become more distinct.

Not that this is a bad idea, but if they did that, Accro would be so useless as a spec, that no one would pick it up unless they’re masochist or something. I really do enjoy our current Accro and there’s no reason for it to change. If making petitions we’re possible I’d make one for stopping the accro changes xD

A Moment of Silence for HoT's S/D Thief

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Posted by: The Toy Soldier.5031

The Toy Soldier.5031

2. You forgot that we also get a new grandmaster that gives a chance to evade projectiles while we have swiftness, and we still get swiftness on dodge.

So, we’re to swap a trait that promotes active defenses to mitigate pretty much anything for a passive random proc against projectiles? Hooray for passive play, the forte of GW2!

What’s the point of nerfing the trait anyways? The only popular build that uses it is the S/D and that’s in name only, since we get outnumbered by the D/P thieves in every game mode as is. I guess the nerfs are being made to feed the vanity of bad players seeing all their key skills miss and go nuts about “infinite evades omg ezmud plux nerfz”. I really hope they rethink this; even if it was 1 sec cd, as pointed out, it will hardly ever proc and will be weaker by default (get the evade immediatly vs. accumulate the same amount in 2s). I’ve been playing S/D for more than a year and a half and would hate to be forced to completely swap into D/P and/or elite spec just because of some nerf that has no basis or reason to even happen at all.

I agree with this entire post +1

A Moment of Silence for HoT's S/D Thief

in Thief

Posted by: The Toy Soldier.5031

The Toy Soldier.5031

This is honestly looking pretty bad for S/D, but I’m sure the devs are going to test this out internally in order to make sure that they keep build diversity. I’m sure most of these traits are going to change before HoT release.