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How many here are playing less? And why?

in Guild Wars 2 Discussion

Posted by: TheAntiquary.1703

TheAntiquary.1703

Logging way less post patch, and when I do log a pretty much exclusively do spvp. It’s the only part of the game that still has anything of the original spirit left: skill gets you rewards. I enjoy it quite a bit— but $60 for spvp?

What’s a shame is prior to patch I enjoyed all parts of the game equally. I had fun making money on the TP, joining guildies in WvW, running pretty much any dungeon exp that people needed a fifth for… I could do anything I wanted and so long as I felt that it was fun, quality time, then there was no “opportunity cost” for doing so.

But now it’s hard to justify a lot of that time spent. If I’m not doing FotM I get behind and can’t pug games. If I’m not running the new area I’m missing the powerful blood drops and the rich ori vein. It’s too bad, because I primarily was a pve player. That’s where I spent my time (and gems). There was a lot of great content leveling 1-80. Beautiful zones to travel through, exciting world bosses to fight along the way. I wish they would have enriched the content they already had.

Make the world denser not more stratified. I (and I suspect others) will spend time in it.

Disconnected at the final phase! [Merged]

in The Lost Shores

Posted by: TheAntiquary.1703

TheAntiquary.1703

All I can do is add my same complaint and hope that Anet can find a solution. I got dc’d/client crash right at the end and after rebooting client couldn’t join my party because the overflow I was in was full. Tried clicking “Join in Server” for 10 minutes hoping to squeeze my way back in. But then I thought to myself, “Why the heck am I sitting here clicking like a trained monkey?”

I don’t really have ill will towards Anet… the event itself was intense and the new zone and FotM are amazing content additions that I’m having lots of fun with. But I hope it’s clear that as a design choice this one-time-only thing hurts players. Why not just have a standing event that can only be instanced once, bound by account?