Showing Posts For TheBlackS.3561:
To me it seems like those limits you are complaining about are aimed at the veteran player base first and most, so making them excempt from the restrictions would kind of defeat the purpose. On the other hand, f2p accounts already are severely restricted, I don’t think it’s in ANet’s interest to make them feel really 2nd rate by making it harder for them to even get drops. After all, they don’t have as much advantage from the drops anyway, since they can’t trade it, and by the time they upgrade they’re as much a paying customer as you and me and entitled to all their riches.
Yes exactly, but why put these restrictions on the veterans after these 3 years? Your example with some veterans doing alot of keyruns and getting gold out if it, is that bad? In my opinon keyruns are a fun ‘mindless’ part like silverwaste or like world completion for the 10th time.
And on f2p, I think you didn’t understand what I wrote. Like you wrote (and others), it seems that you think f2p are like these new naiv player that test gw2 and if they like it they buy the upgrade. Of course these f2p kind is wanted. I never wrote anything that would matter for these real f2p player. I’m sure these wouldn’t do xx keyruns per week either.
The problem with f2p in general is that there are of course people trying to abuse it or be bad. These kind of f2p could and did farm hundreds of blc keys and yes everything they get is limited at first. But after these ‘bad’ people upgrade their account, they can flood the TP, the market, or the gold exchange, because then there are no limitations left.All change that happend seems exactly to prevent such f2p issues. Thats again why I would love it if these limitations would only exist for f2p accs and not on all.
Because for veteran accs these restrictions make no sense at all.
Seems to me all these issues are about paid accounts, not f2p ones, all your abuses are about things that a paid account can do too or needs a paid account to impact anything at all
Not really f2p issues
Its unlikely to return, and if it does, it won’t be how it used to be. The Asian market didn’t like Cantha very much because of how it mixed their cultures together. They’re very picky about how their cultures are represented in video games, so mixing any part of the Asian cultures into a unified representation of that region is a huge no no for them. Divinity’s Reach originally had a Canthan district that ANet was forced to pull from the game. Someone at NCSoft didn’t like how it took elements of most of the major Asian cultures (It was where the Pavilion is now).
Actually they just need to separate feudal japan stuff from traditional chinese/korean culture, which is pretty similar anyway
Oh, and Mongolians as sort of bad guys